Senior 3D Environment Artist for Real-Time Flight Sim

FlightSafety International Inc

Hazelwood (MO)

On-site

USD 65,000 - 90,000

Full time

5 days ago
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Job summary

FlightSafety International is seeking a 3D Modeling Specialist to develop and refine real-time environments for flight simulators. You will design 3D airport scenes, terrain, and texture assets, and work within a team to meet build requirements and documentation standards.

This role involves using FlightSafety tooling as well as third-party software to deliver high-fidelity visuals. The ideal candidate has 3+ years of experience in texture, UV work, and game-level asset production, with

Qualifications

  • Associates degree in art-related field preferred.
  • 3+ years of relevant experience in 3D modeling and texturing.
  • Experience with real-time visualization workflows is a plus.
  • Unix experience is a plus.
  • Proficiency with MS Outlook/Word on Windows.

Responsibilities

  • Develop and improve 3D environments and models for real-time visual systems.
  • Create 3D airport models, terrain, moving models, and texture assets.
  • Interpret build requirements and contribute to Visual Database Design Documents (VDBDD).
  • Use FlightSafety and third-party modeling tools for production.
  • Operate real-time systems to verify work.
  • Provide estimates and manage multiple projects in a fast-paced environment.
  • Maintain open communication across the modeling team.
  • Share knowledge with new team members.

Skills

Texturing
UV mapping
3D modeling
AutoCAD
3DS Max
Presagis Creator
Microsoft Outlook
Microsoft Word
Windows

Education

Associates degree in art related field

Tools

AutoCAD
3DS Max
Presagis Creator

Job description

FlightSafety International is seeking a 3D Modeling Specialist to develop and refine real-time environments for flight simulators. You will design 3D airport scenes, terrain, and texture assets, and work within a team to meet build requirements and documentation standards.

This role involves using FlightSafety tooling as well as third-party software to deliver high-fidelity visuals. The ideal candidate has 3+ years of experience in texture, UV work, and game-level asset production, with

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