3D Vehicle Artist for Flight Simulator (MSFS)

iniBuilds Ltd.

United States

Remote

USD 55,000 - 90,000

Full time

14 days+
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Benefits offered by this job

Competitive salary
High-detail vehicles for simulation
Collaborative work environment
Professional development opportunities

Job summary

iniBuilds Ltd. is seeking a skilled 3D Artist to join the Vehicles Team, creating detailed, game-ready vehicle assets for simulation environments such as Microsoft Flight Simulator. You will work with developers and artists to bring complex vehicles to life, ensuring performance and visual fidelity.

The role emphasizes modeling, texturing, rigging, and optimization, with collaboration across disciplines, and requires proficiency in 3ds Max and English communication.

Qualifications

  • Proficiency in 3D modelling using 3ds Max.
  • Strong understanding of modelling and texturing techniques.
  • Basic experience with rigging and animation fundamentals.
  • Familiarity with optimization workflows and creating LODs.
  • Ability to problem-solve and work independently.
  • Communicates effectively in English.

Responsibilities

  • Create high-quality 3D models of vehicles and components based on references.
  • Develop textures and materials using industry-standard tools.
  • Rig and animate complex mechanical components and systems.
  • Optimize assets for performance with LODs and efficient UVs.
  • Collaborate with team to troubleshoot 3D asset integration and pipelines.
  • Follow internal workflows and naming conventions for consistency.

Skills

Problem-solving
English communication
Independent work
Team collaboration
Attention to detail

Education

Bachelor's degree in a related field

Tools

3ds Max
Photoshop
Substance Painter

Job description

iniBuilds Ltd. is seeking a skilled 3D Artist to join the Vehicles Team, creating detailed, game-ready vehicle assets for simulation environments such as Microsoft Flight Simulator. You will work with developers and artists to bring complex vehicles to life, ensuring performance and visual fidelity.

The role emphasizes modeling, texturing, rigging, and optimization, with collaboration across disciplines, and requires proficiency in 3ds Max and English communication.

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