Level Designer

Spellbrush

San Francisco (CA)

On-site

USD 80,000 - 100,000

Full time

14 days+

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Job summary

A game development company in California is looking for a level designer to create engaging tactics missions. You will use Unity's tools, collaborate with various team members, and have the opportunity to improve your designs based on feedback. Passion for tactics games and prior experience in shipping a game are essential for this role.

Qualifications

  • Ability to create tactics missions using Unity's level design tools.
  • Experience in playtesting and iteratively improving design.
  • Experience shipping a game from start to finish.

Responsibilities

  • Create fun tactics missions using in-house tools.
  • Collaborate with designers, artists, and engineers.
  • Iterate on design based on playtesting feedback.

Skills

Passion for tactics games
Self-motivation
Ability to create engaging game content
Programming skills in C#/Unity
Comfort with fast-paced startup environments

Job description

What you will do

Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the level content in the game.

What we're looking for

Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time. Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts. Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.

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