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Lead Technical Artist

CD PROJEKT RED

Boston (MA)

Hybrid

USD 80,000 - 120,000

Full time

Yesterday
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Job summary

An innovative studio is seeking a Lead Technical Artist to shape the future of gaming with their expertise in urban aesthetics and technical artistry. This role offers the chance to lead a talented team while working on exciting projects like Cyberpunk 2. You'll be at the forefront of developing optimized visual assets and solving complex challenges, all within a creative and supportive environment. With a strong focus on professional growth and a commitment to fostering team culture, this position is perfect for someone passionate about pushing the boundaries of art in gaming. Join a diverse and dynamic team where your contributions will make a real impact!

Benefits

Company paid medical healthcare
20 days of paid leave
401K with employer matching
Gym Membership Reimbursement
Flexible working hours
Internal workshops and training
Dog-friendly office
Welcome pack filled with goodies

Qualifications

  • 8+ years of experience as a Technical Artist with team leadership.
  • Strong portfolio showcasing expertise in urban procedural generation.

Responsibilities

  • Lead development of Technical Art and mentor the team.
  • Collaborate with artists and engineers to create high-quality assets.

Skills

Technical Art Leadership
Urban Aesthetics
Shader Crafting
Problem-Solving
Communication Skills

Education

Bachelor's Degree in Art or Design
8+ years of experience in Technical Art

Tools

Houdini
World Machine
Substance Designer
UE4/UE5

Job description

2 days ago Be among the first 25 applicants

Company Description
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description
CD PROJEKT RED is looking for a Lead Technical Artist to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077. Your unique skillset & background will help shape our future workflows. You will also be the driving force behind growing and maintaining effective teams, providing feedback, and nurturing the development of team members. There will be space to embrace your passion, share knowledge, and inspire others too.

Daily Responsibilities

  1. Leading development of the Technical Art matters.
  2. Working closely with artists and engineers on creating optimized, high-quality visual assets, tools, and pipeline solutions.
  3. Leading efforts to solve complex technical art challenges.
  4. Defining and documenting technical art processes, tools, and good practices.
  5. Maintaining the content creation pipeline.
  6. Communicating and cooperating with other teams, while pursuing common goals.
  7. Inspire and mentor the Technical Art team, building an environment of creativity, trust, and excellence.
  8. Cultivating the team culture in line with the company’s values and goals.
  9. Cascading and escalating information.
  10. Making employment decisions.

Qualifications

  • A keen artistic eye, with an emphasis on urban and architectural aesthetics.
  • Minimum 8 years of experience as a Technical Artist and experience in leading a team.
  • Experience crafting shaders tailored for urban environments, with a strong understanding of urban material properties.
  • Solid portfolio demonstrating expertise in procedural urban generation and relevant shaders.
  • Profound knowledge of tools like Houdini, World Machine, and Substance Designer, and their applications in cityscape and/or terrain generation.
  • Experience with UE4/UE5 and blueprints.
  • Outstanding creativity and a very strong commitment to a project.
  • Excellent communication and problem-solving skills.
  • Good attitude towards receiving feedback and exchanging knowledge.

Nice to have

(Please note that these skills are not required to apply for the position)

  • Scripting proficiency in languages relevant to procedural generation, such as Python or VEX.
  • Experience with real-world urban planning or architectural principles.

Additional Information

This job requires working in Boston, US.

Working mode: in-office in a hybrid or full-time capacity.

Health & Well-being

  • Company paid medical healthcare (dental, vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

If you have observed any irregularities in our recruitment process please click here to report them.

Seniority level
  • Mid-Senior level
Employment type
  • Full-time
Job function
  • Design, Art/Creative, and Information Technology
Industries
  • Computer Games

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