Lead Systems Designer

insomniac

United States

Remote

USD 120,000 - 170,000

Full time

13 days ago
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Job summary

Insomniac is seeking a Senior Systems Designer to lead the systems design discipline for a large-scale game production. You will guide a small team of Systems Designers, while staying hands-on with gameplay systems to ensure high-quality design on schedule.

You will partner with programming, mission design, project management and creative leadership to translate design goals into polished in-game experiences and maintain design standards across the project.

Qualifications

  • Experience leading systems design for a substantial game project.

Responsibilities

  • Lead and mentor a team of Systems Designers; participate in hiring, onboarding and performance management.
  • Design, prototype, implement, iterate and polish systems such as player mechanics, progression, economies and game balance.
  • Collaborate with gameplay programmers and other teams to realize system designs.
  • Plan systems design schedules, priorities, milestones, and staffing with project management.
  • Review ongoing work, collect feedback, drive iteration and maintain quality targets.
  • Create design documentation, tutorials, standards and metrics to support consistent systems.

Skills

Leadership of systems design
Mentoring and coaching
Cross-functional communication
Prototyping and iteration
Project planning and staffing

Tools

Maya
Level editing tools
Scripting in game engine
Microsoft Office
Unreal/Unity Blueprint scripting

Job description

Role overview

Lead the systems design discipline for a large-scale game production, balancing team leadership with hands‑on ownership of gameplay systems. The role is responsible for delivering high-quality design work on schedule, guiding a small team of Systems Designers, and partnering closely with programming, mission design, project management, and creative leadership to turn design goals into polished in-game experiences.

Responsibilities
  • Manage, mentor, coach, and support the career development and performance of Systems Designers; participate in hiring, onboarding, and work assignment.
  • Design, prototype, implement, iterate, and polish systems such as player mechanics, non-combat features, world simulation, progression, economies, and game balance.
  • Lead or contribute to cross-disciplinary development pods, working closely with gameplay programmers and other contributors to realize system designs.
  • Plan systems design schedules, priorities, milestones, dependencies, and staffing in coordination with project management.
  • Review work in progress, gather feedback, drive iteration, and maintain quality standards and measurable targets across milestones.
  • Create and maintain clear design documentation, tutorials, standards, and metrics that support consistent systems across the full game experience.
Requirements
  • Demonstrated experience leading systems design work for a substantial game project, including responsibility for quality and delivery.
  • Experience directly managing or supervising designers, including interviewing, training, assigning work, providing feedback, and addressing performance or team issues.
  • Practical experience designing and iterating gameplay systems through prototypes, internal tools, editors, and scripting workflows.
  • Strong written, verbal, interpersonal, and cross-functional communication skills, with the ability to build alignment among varied stakeholders.
  • Intermediate familiarity with level editing tools and scripting in a major game engine or comparable development environment.
  • Working knowledge of Microsoft Office or similar productivity tools, plus familiarity with a major 3D modeling application such as Maya.
Nice to have
  • Experience with Unreal Engine or Unity workflows, including Unreal Blueprint scripting.
  • Familiarity with Adobe Illustrator.
  • Experience establishing shared design practices, standards, and processes across multiple teams or projects.
Benefits and work setup
  • The work combines people management, creative leadership, and hands‑on systems design, with responsibilities adjusted according to production needs.
  • The role emphasizes collaborative reviews, inclusive brainstorming, continuous improvement, and a supportive team environment.
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