Lead Open-Source Compiler Infrastructure Engineer

NVIDIA Corporation

Santa Clara (CA)

On-site

USD 152,000 - 242,000

Full time

14 days+

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Job summary

NVIDIA Corporation is seeking an experienced Compiler Infrastructure Engineer to join our Compute Compiler Team, focusing on aligning NVIDIA’s compiler codebases with open-source ecosystems and improving developer productivity at scale.

You will reconcile downstream code with upstream projects like LLVM/Clang/MLIR, design infrastructure and tools, and collaborate with distributed teams to reduce divergence and accelerate compiler innovation across GPUs.

Qualifications

  • B.S., M.S., or Ph.D. in Computer Science, Computer Engineering, or related field (or equivalent experience)
  • Experience with open-source compiler frameworks
  • Excellent hands-on C++ programming skills
  • 3+ years experience working with large-scale, long-lived codebases, including refactoring and restructuring efforts
  • Solid understanding of compiler internals, including IRs, passes, build systems, and toolchains
  • Familiarity with source-control–heavy workflows (e.g., downstream vs. upstream repos, patch queues, rebasing strategies)
  • Strong software engineering fundamentals with an emphasis on robust, maintainable developer infrastructure
  • Good communication and documentation skills; ability to collaborate across teams and time zones

Responsibilities

  • Reconcile and synchronize downstream compiler codebases with open-source repositories, including restructuring, refactoring, and upstreaming internal changes where appropriate
  • Lead efforts to restructure, merge, or retire internal code to reduce divergence from upstream open-source projects
  • Design and build infrastructure, tooling, and developer workflows that improve productivity, correctness, and maintainability for internal compiler engineers
  • Develop automation and developer tools to aid in rebasing, patch management, validation, and large-scale refactoring
  • Explore and apply AI-assisted tools to improve developer workflows, including code navigation, change analysis, refactoring assistance, testing, and review efficiency
  • Partner with compiler developers, architecture teams, and CI/test infrastructure teams to ensure changes scale across geographically distributed organizations
  • Serve as a technical bridge between internal compiler development and open-source ecosystems, helping shape long-term alignment strategies

Skills

C++ programming
Open-source compiler frameworks
Team collaboration
Large-scale codebases

Education

B.S./M.S./Ph.D. in CS or related

Tools

LLVM/Clang/MLIR

Job description

NVIDIA Corporation is seeking an experienced Compiler Infrastructure Engineer to join our Compute Compiler Team, focusing on aligning NVIDIA’s compiler codebases with open-source ecosystems and improving developer productivity at scale.

You will reconcile downstream code with upstream projects like LLVM/Clang/MLIR, design infrastructure and tools, and collaborate with distributed teams to reduce divergence and accelerate compiler innovation across GPUs.

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