Lead Level Designer: Shape Immersive, Playful Worlds

Giant Skull

Los Angeles (CA)

On-site

USD 160,000 - 225,000

Full time

3 days ago
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Job summary

Giant Skull is seeking a Lead Level Designer to own the vision for levels across the game, setting the quality bar and guiding both craft and team processes. You will lead from concept through polish, balancing narrative, gameplay mechanics, puzzles, and traversal to deliver immersive experiences.

You will mentor designers, plan milestones with the Design Director, and push for excellence while maintaining schedules and scope. Join a studio where every voice shapes adventure.

Qualifications

  • 10+ years of level design for 3rd-person action-adventure games.
  • Experience leading and mentoring level designers.
  • Strong understanding of pacing, layout, and player guidance.
  • Proficient in Unreal Engine; hands-on from blockout to polish.
  • Ability to plan milestones and coordinate across teams.

Responsibilities

  • Own and build levels from pitch to final polish.
  • Design layouts, puzzles, traversal spaces and storytelling.
  • Collaborate with environment artists to ensure visuals support gameplay.
  • Write documentation communicating level goals and player experience.

Skills

Level design
Team leadership
Gameplay design
Pacing and flow
Communication
Player guidance

Tools

Unreal Engine

Job description

Giant Skull is seeking a Lead Level Designer to own the vision for levels across the game, setting the quality bar and guiding both craft and team processes. You will lead from concept through polish, balancing narrative, gameplay mechanics, puzzles, and traversal to deliver immersive experiences.

You will mentor designers, plan milestones with the Design Director, and push for excellence while maintaining schedules and scope. Join a studio where every voice shapes adventure.

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