Lead Game Designer, D&D Multiverse & Narrative Systems

Comunidade Metodista

United States

On-site

USD 148,000 - 206,000

Full time

14 days+

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Benefits offered by this job

Medical Insurance
Paid Vacation Time & Holidays
Generous 401(k) match
Paid Parental Leave
Volunteer Program
Tuition Reimbursement
Product Discounts

Job summary

Wizards of the Coast in Washington, DC, is seeking a Principal Game Designer to lead the execution of Dungeons & Dragons major product releases across analog and digital formats.

You will guide cross‑functional teams, evolve the design vision, and ensure on‑time delivery within budget, collaborating with editorial, rules leadership, and production to deliver player‑centered experiences. Experience shipping large, multi‑part RPG releases and mentoring designers is preferred.

Qualifications

  • 8+ years in game design or narrative systems design; experience leading complex RPG products.
  • Proven track record shipping player-first RPG products with worldbuilding and adventures.
  • Excellent communication and teamwork across narrative, rules, product, editorial, and digital production.
  • Familiarity with D&D design philosophy and audience expectations.
  • Ability to scope and deliver large multi-part releases with distributed contributors.

Responsibilities

  • Lead the game design execution of major multi-SSKU product suites with cross-functional partners.
  • Structure content development plans for analog and digital formats.
  • Guide designers and freelancers to reflect D&D tone and design ethos.
  • Collaborate with rules leadership to integrate new mechanics into flagship products.
  • Act as the primary design voice, providing vision and iteration through development.
  • Partner with Executive Producer and Head of Product to meet quality, timelines, and budget.

Skills

8+ years game design
Narrative systems design
Cross-functional collaboration
D&D tone & design ethos
Large-scale releases

Job description

Wizards of the Coast in Washington, DC, is seeking a Principal Game Designer to lead the execution of Dungeons & Dragons major product releases across analog and digital formats.

You will guide cross‑functional teams, evolve the design vision, and ensure on‑time delivery within budget, collaborating with editorial, rules leadership, and production to deliver player‑centered experiences. Experience shipping large, multi‑part RPG releases and mentoring designers is preferred.

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