Lead Environmental Artist — Real-Time, Performance-Driven Worlds

Xsolla Inc.

United States

Remote

USD 120,000 - 180,000

Full time

14 days+
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Benefits offered by this job

Unlimited Flexible Time Off
Personalized career roadmap
Professional development opportunities

Job summary

Xsolla is seeking a Lead Environmental Artist to craft production-ready game environments that balance visual quality with real-time performance. You will lead a team, set pipelines, and partner with engineers, designers, and art directors to translate the creative vision into optimized, modular environments.

You will drive profiling, asset budgets, and shader and lighting decisions while mentoring junior artists. This role offers the opportunity to shape live production and future projects.

Qualifications

  • Senior or Lead Environment Artist in game development.
  • Portfolio demonstrating production-ready environments.
  • Real-time optimization and trade-offs between fidelity and performance.
  • Experience with environment production pipelines, modular workflows, LODs, materials, shaders, and texture optimization.
  • Proficiency with Unreal Engine and/or Unity.
  • Strong lighting, composition, color, and environmental storytelling.
  • Ability to profile environments and collaborate with technical teams.
  • Leadership and mentoring experience.
  • Strong communication and cross-functional collaboration skills.

Responsibilities

  • Lead the creation of high-quality environments from concept through final implementation.
  • Maintain the visual quality bar for environments while meeting technical and performance targets.
  • Create optimized environment assets including modular kits, architecture, terrain, props, materials, and set dressing.
  • Collaborate with Technical Artists, Level Designers, Lighting Artists, and Engineers to balance visuals and performance.
  • Define and maintain environment art pipelines, workflows, and technical standards.
  • Identify and resolve performance issues related to geometry, materials, textures, lighting, draw calls, memory usage, LODs, and asset complexity.
  • Review and mentor Environment Artists to support their growth and output.
  • Translate artistic vision into scalable and technically achievable environments.
  • Participate in profiling and optimization throughout production.

Skills

Real-time optimization
Environment art
Leadership
Cross-functional collaboration
Artistic vision

Tools

Unreal Engine
Unity
3D modeling software

Job description

Xsolla is seeking a Lead Environmental Artist to craft production-ready game environments that balance visual quality with real-time performance. You will lead a team, set pipelines, and partner with engineers, designers, and art directors to translate the creative vision into optimized, modular environments.

You will drive profiling, asset budgets, and shader and lighting decisions while mentoring junior artists. This role offers the opportunity to shape live production and future projects.

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