Lead Combat Encounters Designer — Open-World Shooter

TAPP Film

United States

Hybrid

USD 119,000 - 221,000

Full time

2 days ago
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Job summary

Blizzard Entertainment, Inc. is seeking a Principal Encounter Designer to craft the combat experience for the next STARCRAFT game. Based in Irvine, CA, this role blends design leadership with hands-on prototyping and cross-functional collaboration across disciplines.

You will define encounter philosophy, champion player combat systems, and mentor designers while ensuring compelling, readable, and replayable gameplay. Hybrid workweek with on-site Irvine studio days.

Qualifications

  • 13+ years of applicable experience in combat or gameplay design.
  • Experience owning and shipping complex combat features or gameplay systems on large-scale game development teams.
  • Proven ability to influence gameplay direction and design decision-making.
  • Experience developing games for PC, Xbox, and/or PlayStation.
  • Demonstrated leadership in cross-functional collaboration and mentoring.

Responsibilities

  • Serve as the connective tissue between player combat, enemy combat, and level design disciplines.
  • Build and champion end-to-end combat experience and encounter design.
  • Design, prototype, and iterate on player combat systems and encounters.
  • Establish combat frameworks and best practices for scalable development across feature teams.
  • Implement combat encounters that challenge players and support multiple playstyles.
  • Evaluate telemetry and playtest findings to improve combat feel and pacing.
  • Provide mentorship to designers across disciplines through feedback and reviews.
  • Partner with leadership to align priorities and ensure combat initiatives support game goals.
  • Champion high standards of quality, accessibility, and player experience.

Skills

Combat design
Gameplay systems design
Prototyping
Playtesting
Cross-functional collaboration
Mentorship
Ownership
Communication skills
Unreal Engine

Tools

Unreal Engine

Job description

Blizzard Entertainment, Inc. is seeking a Principal Encounter Designer to craft the combat experience for the next STARCRAFT game. Based in Irvine, CA, this role blends design leadership with hands-on prototyping and cross-functional collaboration across disciplines.

You will define encounter philosophy, champion player combat systems, and mentor designers while ensuring compelling, readable, and replayable gameplay. Hybrid workweek with on-site Irvine studio days.

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