StarCraft: Lead Encounter Designer

BLIZZARD ENTERTAINMENT, INC

Irvine (CA)

Hybride

USD 119 000 - 221 000

Plein temps

14 jours+

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Résumé du poste

Blizzard Entertainment, Inc. is assembling a team to build the next chapter of STARCRAFT, delivering a story-driven, open-world shooter while honoring Blizzard’s legacy.

We seek a Principal Encounter Designer to define and champion the player combat experience and encounter philosophy across a major project. The role combines a hybrid work week with on-site days at our Irvine studio, guiding combat design and gameplay systems from concept through shipping, with leadership responsibilities and

Qualifications

  • 13+ years of experience in combat or gameplay design disciplines.
  • Experience owning and shipping complex combat features on large-scale game development teams.
  • Experience designing for PC/Xbox/PlayStation platforms.
  • Proven ability to influence gameplay direction through communication and execution.
  • Proven ability to mentor designers and lead cross-functional initiatives.

Responsabilités

  • Connect player combat, enemy combat, and level design disciplines.
  • Build and champion end-to-end combat experiences balancing abilities and enemy behaviors.
  • Design, prototype, and iterate on player combat systems, enemy combat mechanics, encounter experiences, and moment-to-moment gameplay.
  • Establish combat and encounter design frameworks, guidelines, and best practices for scalable development.
  • Implement combat encounters that challenge players, support multiple playstyles, and align with progression goals.
  • Evaluate telemetry and playtest findings to improve combat feel, pacing, and engagement.
  • Provide expert guidance and mentorship to designers across multiple disciplines.
  • Partner with leadership to identify risks and align priorities with game goals.
  • Champion high standards of quality, accessibility, usability, and player experience.

Connaissances

Combat design
Gameplay systems design
Player experience
Mentorship

Outils

Unreal Engine

Description du poste

Blizzard Entertainment, Inc. is assembling a team to build the next chapter of STARCRAFT, delivering a story-driven, open-world shooter while honoring Blizzard’s legacy.

We seek a Principal Encounter Designer to define and champion the player combat experience and encounter philosophy across a major project. The role combines a hybrid work week with on-site days at our Irvine studio, guiding combat design and gameplay systems from concept through shipping, with leadership responsibilities and

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