Hybrid-Work Associate Technical Director, World Systems

BLIZZARD ENTERTAINMENT, INC.

Irvine (CA)

Hybride

USD 159 000 - 293 000

Plein temps

Il y a 4 jours
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Avantages offerts par ce poste

Medical, dental, vision benefits
401(k) with company match
Paid time off

Résumé du poste

Blizzard Entertainment, Inc. in Irvine, CA is seeking an Associate Technical Director to lead World Systems for STARCRAFT. You will shape the vision, drive architecture, and partner with gameplay teams to deliver a cohesive, story-driven open-world shooter.

This role requires 10+ years in game engineering, strong C++ and real-time systems expertise, and a proven ability to lead engineers and managers. The position offers a hybrid work model with on-site collaboration at our Irvine studio.

Qualifications

  • 10+ years of experience in game engineering, with leadership in teams.
  • Proven ability to lead and inspire a team and manage multiple projects.
  • Experience shipping large AAA games with long-term maintenance and quality focus.
  • Proactive mindset with emphasis on quality and pragmatic planning.
  • Strong C++ programming, debugging, profiling, and optimization expertise.

Responsabilités

  • Collaborate with discipline directors to drive World Systems vision and roadmap.
  • Support cross-functional gameplay teams to bring their vision to life.
  • Prioritize and direct work of World Systems team daily.
  • Drive architecture and toolsets to improve productivity and quality.
  • Ensure engineering and content teams align on technical approach.
  • Hire and grow engineers and engineering leaders; foster collaboration.

Connaissances

C++ proficiency
Leadership
Real-time systems
Gameplay architecture
Performance optimization

Outils

Unreal Engine

Description du poste

Blizzard Entertainment, Inc. in Irvine, CA is seeking an Associate Technical Director to lead World Systems for STARCRAFT. You will shape the vision, drive architecture, and partner with gameplay teams to deliver a cohesive, story-driven open-world shooter.

This role requires 10+ years in game engineering, strong C++ and real-time systems expertise, and a proven ability to lead engineers and managers. The position offers a hybrid work model with on-site collaboration at our Irvine studio.

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