Lead Character Tools Engineer: AI-Driven Rigging

sonyinteractiveentertainmentglobal

United States

Hybrid

USD 144,000 - 216,000

Full time

14 days+

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Benefits offered by this job

Medical insurance
Dental insurance
Vision insurance
401(k) matching
Paid time off
Wellness program
Employee discounts
Bonus potential

Job summary

Sony Interactive Entertainment is seeking a Lead Character Tools Engineer for the PlayStation Central Technology team. You will prototype, develop, and deploy artist-facing tools for character creation, rigging, simulation, and runtime pipelines, leveraging Maya, Python, and C++ to improve efficiency and quality.

Ideal applicants have 10+ years in game development, a BS degree in a related field, strong debugging skills, and experience with AI-assisted tooling.

Qualifications

  • Experience as technical artist or engineer to develop and deploy tools for character creation, rigging, simulation, or animation pipelines.
  • 10+ years in a game development studio or creating artist-facing tools in production.
  • BS degree in Computer Science, Engineering, Graphic Art, or related field.
  • Extensive experience with game editors and real-time workflows.
  • Capable of writing and debugging C++ and Maya basics.
  • Developing or maintaining project pipeline tools and systems, strong troubleshooting.
  • Experience leveraging agentic AI models.

Responsibilities

  • Prototype and harden create tools for contemporary development workflows, data management, art creation, animation, and engine integration.
  • Setting up and maintaining project-specific environments and automation opportunities.
  • Learning and supporting varying client environments, assets, and tools.
  • Writing, maintaining, and customizing internal tools and workflows.
  • Building and maintaining technical documentation.
  • Willingness to attend and participate in PlayStation internal demonstrations; travel required.

Skills

Technical artist
Game tooling experience
C++
Maya knowledge
Python
Troubleshooting
Agentic AI
Mesh deformation
Character rigging

Education

BS degree in Computer Science, Engineering, Graphic Art, or related field

Tools

Maya
MotionBuilder
Houdini
HLSL
Perforce
Git
Confluence
PyQt/PySide

Job description

Sony Interactive Entertainment is seeking a Lead Character Tools Engineer for the PlayStation Central Technology team. You will prototype, develop, and deploy artist-facing tools for character creation, rigging, simulation, and runtime pipelines, leveraging Maya, Python, and C++ to improve efficiency and quality.

Ideal applicants have 10+ years in game development, a BS degree in a related field, strong debugging skills, and experience with AI-assisted tooling.

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