Lead Animator - Unreal, MoCap, Mentorship, Remote/Hybrid

IllFonic, Inc.

Oregon

Hybrid

USD 90.000 - 140.000

Vollzeit

Vor 5 Tagen
Sei unter den ersten Bewerbenden

Eine vollständige Bewerbung in einer Minute

Maßgeschneiderter Lebenslauf und Anschreiben – versandbereit.

Schaffe es an den ATS-Filtern vorbei

Benefits dieser Stelle

Medical/Dental/Vision coverage
401(k) with company match
Paid time off
Stock options and royalty bonuses
Flexible work options

Zusammenfassung

IllFonic, Inc. is seeking a Lead Animator to oversee animation quality, character motion, and the animation team for a new title built in Unreal Engine. You will lead keyframing, MoCap integration, and collaborate with Design and Engineering to deliver high-fidelity gameplay animation.

You will mentor talent, establish animation style guides, and drive visual benchmarks across all in-game movement, while coordinating with external partners and the Denver MoCap studio.

Qualifikationen

  • 7+ years in video game animation production with 3+ years in Lead Animator roles.
  • Led character animation teams across keyframe, mocap, and technical animation.
  • Shipped multiple console/PC titles as Lead Animator.
  • Strong understanding of Unreal Engine workflows and rigging pipelines.
  • Portfolio showing keyframing, motion clarity, and character motion.

Aufgaben

  • Lead and mentor internal animators and oversee overseas co-dev team.
  • Design and optimize responsive UE5 animation systems with the team.
  • Drive end-to-end animation from blockouts to in-engine tuning.
  • Manage external animation partners, pipelines, and QA processes.
  • Direct live motion capture sessions and oversee data cleanup.

Kenntnisse

Team leadership in animation
Animation pipeline optimization
Motion capture direction
Cross-functional collaboration
Mentoring and coaching
Portfolio-driven animation quality

Tools

Unreal Engine
Maya
3ds Max

Jobbeschreibung

IllFonic, Inc. is seeking a Lead Animator to oversee animation quality, character motion, and the animation team for a new title built in Unreal Engine. You will lead keyframing, MoCap integration, and collaborate with Design and Engineering to deliver high-fidelity gameplay animation.

You will mentor talent, establish animation style guides, and drive visual benchmarks across all in-game movement, while coordinating with external partners and the Denver MoCap studio.

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