iOS Wallpaper & Graphics Engineer (Shader/Metal)

Apple Inc.

Cupertino (CA)

On-site

USD 185,000 - 325,000

Full time

5 days ago
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Benefits offered by this job

Medical & dental coverage
Employee stock plan
Relocation assistance
Tuition reimbursement

Job summary

Apple Inc. in Cupertino, CA, is seeking an iOS SpringBoard Engineer for Graphic Wallpapers & Screensavers to push the boundaries of computer graphics on iOS, iPadOS, and macOS.

You will collaborate with Design and Marketing and ship new wallpaper and screensaver features with every OS release. You will work to deliver pixel-perfect visuals while optimizing performance and power, write shaders (Metal/HS/GLSL), and integrate with UIKit/SwiftUI.

Qualifications

  • Experience with shader languages (HLSL/GLSL/Metal Shaders) and writing custom shaders.
  • Experience with graphics APIs (Metal, OpenGL, Direct3D, etc.) and with Apple UI frameworks (UIKit, CoreAnimation, SwiftUI).
  • Strong collaboration skills and openness to learning across teams.
  • Proven ability to work with designers, marketing, and peers to ship pixels-perfect visuals.

Responsibilities

  • Push the boundaries of computer graphics for dynamic wallpapers and screensavers.
  • Ship wallpapers and screensavers across iOS, iPadOS, and macOS releases.
  • Engineer for performance and power efficiency while delivering artful visuals.

Skills

Shader languages
Graphics APIs
UI frameworks
Collaboration
Learning mindset

Tools

Metal
OpenGL
UIKit
SwiftUI

Job description

Apple Inc. in Cupertino, CA, is seeking an iOS SpringBoard Engineer for Graphic Wallpapers & Screensavers to push the boundaries of computer graphics on iOS, iPadOS, and macOS.

You will collaborate with Design and Marketing and ship new wallpaper and screensaver features with every OS release. You will work to deliver pixel-perfect visuals while optimizing performance and power, write shaders (Metal/HS/GLSL), and integrate with UIKit/SwiftUI.

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