Instructor or Assistant Professor of Game Design - Sound

George Mason University - College of Visual and Performing Arts (Mason Arts)

Fairfax (VA)

Hybrid

USD 65,000 - 95,000

Full time

3 days ago
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Job summary

George Mason University - College of Visual and Performing Arts (Mason Arts) seeks an Instructor or Assistant Professor to teach undergraduate Game Design, Sound Design, and Game Music Composition courses, and help develop the future track within the Computer Game Design Program.

The position supports ongoing research and/or creative work, encourages collaboration across disciplines, and requires strong communication and mentoring skills to foster a welcoming, innovative environment in Fairfax,

Qualifications

  • Bachelor's degree in related field or equivalent combination of education and experience.
  • Master's degree in related field or 5+ years experience in Game Design or related industry.
  • Extensive experience in sound design and/or game music composition for game design and development, including technical, managerial, and artistic aspects.
  • Experience with primary game sound design software applications and related hardware.
  • Knowledge of current professional game engines, editors, and project management software.
  • Strong interpersonal, presentation, and collaboration skills.

Responsibilities

  • Teaches undergraduate Game Design courses and helps develop the future track in the Computer Game Design Program.
  • Pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.

Skills

Sound design
Game music composition
Game engines
Project management software
Cross-disciplinary collaboration
Presentation skills
Industry knowledge

Education

Bachelor's degree
Master's degree
5+ years experience in Game Design

Tools

Sound design software
Game development editors
Hardware resources

Job description

Department: Col of Visual and Performing Arts

Classification: 9-month Instructional Faculty

Job Category: Instructional Faculty

Job Type: Full-Time

Work Schedule: Full-time (1.0 FTE, 40 hrs/wk)

Location: Fairfax, VA

Workplace Type: Hybrid Eligible

Salary: Salary commensurate with education and experience

Criminal Background Check: Yes

About The Department
  • Undergraduate game design and development courses in sound design and game music composition, leading to a BFA in Computer Game Design;
  • Provides mentorship and guidance in sound design and game music composition to students pursuing majors and minors in Computer Game Design; and
  • Supports a cohesive faculty and staff to carry out objectives 1 and 2.
About The Position

The Instructor or Assistant Professor teaches undergraduate Game Design, Sound Design, Game Music Composition courses and helps develop the future track in the Computer Game Design Program. Also, pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.

Responsibilities
  • Teaches undergraduate Game Design courses and helps develop the future track in the Computer Game Design Program; and
  • Pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.
Required Qualifications
  • Bachelor's degree in related field, or equivalent combination of education and experience;
  • Master's degree in related field, or 5+ years experience in Game Design or related industry;
  • Experienced in all facets of Sound Design and/or Game Music Composition for game design and development, including technical, managerial, and artistic advances, current research (traditional and applied), and industry developments;
  • Extensive experience working with all primary game sound design, production, and game music composition software applications, as well as related hardware;
  • Applicable experience (minimum of 5 years desired) in the industry, and expertise using current professional game engines, editors, and project management software;
  • Knowledgeable about all facets of Sound Design and/or Game Music Composition for game design and development, including technical, managerial, and artistic advances, current research (traditional and applied), and industry developments;
  • Extensive knowledge working with all primary game design, game programming, and management software applications, engines, and tools, as well as related hardware;
  • Knowledge of sound design and game music composition software utilized in the industry;
  • Knowledge of workflow in multi-platform game production and publication;
  • Excellent interpersonal and presentation skills;
  • Proven critical thinking, problem-solving, and judgment skills;
  • Ability to successfully interact with the industry business and governmental communities;
  • Demonstrated commitment and ability to work collaboratively within a complex work environment; and
  • Possesses an approach that fosters a respectful, nonthreatening workplace environment.
Preferred Qualifications
  • Terminal degree in game related discipline, or 5+ years experience in the Game Design industry and publication of major entertainment or serious games; and
  • Demonstrated ability working with a diverse population of artists, students, faculty, staff, and community members.
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