Hero 3D Character Artist — Contract

Carbonated Inc.

Los Angeles (CA)

On-site

USD 90,000 - 130,000

Full time

14 days+
Application generator

Don’t send a generic resume — generate a resume and cover letter tailored to this exact role.

Get past ATS filters

Job summary

Carbonated Inc. is seeking a Character & Technical Artist to blend sculpting mastery with a technical mindset. You will create hero characters and build scalable pipelines for production at a studio driven by fearless curiosity.

You’ll sculpt high‑fidelity assets in ZBrush, bake to optimized geometry, and texture with Substance Painter. Proficiency in Maya or Blender and scripting in Python/C#/Lua are essential, with collaboration across Animators and Tech Artists to ensure clean topology for

Qualifications

  • 3 years of character modeling experience with a portfolio showing high-fidelity assets for console/PC.
  • Expert-level proficiency in Maya or Blender and deep sculpting in ZBrush.
  • You understand how art works under the hood and are comfortable writing scripts to improve efficiency.
  • Collaborative, able to work closely with Animators and Tech Artists for optimized topology for complex deformations.

Responsibilities

  • Hero Asset Creation: Sculpt high-resolution, realistic characters and gear.
  • The “Bake” Master: Execute high-to-low-poly pipelines preserving detail.
  • PBR Texturing: Create photorealistic textures in Substance Painter with strong material knowledge.
  • Procedural Workflows: Use Substance Designer, Houdini, or Blender Geometry Nodes to build non-destructive art systems.
  • Pipeline Scripting: Use Python, C#, or Lua to automate tasks and bridge tools with the game engine.

Skills

Character modeling
Sculpting expertise
Scripting aptitude

Tools

ZBrush
Maya
Blender
Substance Painter
Substance Designer
Houdini
Blender Geometry Nodes

Job description

Carbonated Inc. is seeking a Character & Technical Artist to blend sculpting mastery with a technical mindset. You will create hero characters and build scalable pipelines for production at a studio driven by fearless curiosity.

You’ll sculpt high‑fidelity assets in ZBrush, bake to optimized geometry, and texture with Substance Painter. Proficiency in Maya or Blender and scripting in Python/C#/Lua are essential, with collaboration across Animators and Tech Artists to ensure clean topology for

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

3D Character Artist (CONTRACT)
3D Character Artist (CONTRACT)

Carbonated Inc. • Los Angeles (CA)

On-site
USD 90,000 - 130,000
3D Character Artist - Talent Pool (N Americas)
3D Character Artist - Talent Pool (N Americas)

Side • Fort Lauderdale (FL)

On-site
USD 60,000 - 80,000
3D Character Artist - Talent Pool (N Americas)
3D Character Artist - Talent Pool (N Americas)

Sideglobal • Parsons (KS)

On-site
USD 60,000 - 80,000
3D Character Artist - Talent Pool (N Americas)
3D Character Artist - Talent Pool (N Americas)

Sideinc • Fort Lauderdale (FL)

On-site
USD 65,000 - 90,000
Expert Character Artist
Expert Character Artist

31Stunion • San Mateo (CA)

Hybrid
USD 128,000 - 189,000
Medical insurance
Dental insurance
Vision insurance
+8
AAA 3D Character Artist: Texturing, Rigging & Optimization
AAA 3D Character Artist: Texturing, Rigging & Optimization

Side • Fort Lauderdale (FL)

On-site
USD 60,000 - 80,000
Expert Character Artist
Expert Character Artist

31st Union • San Mateo (CA)

On-site
USD 128,000 - 189,000
Medical, dental, vision
Paid holidays
Paid vacation (15–25 days)
+3
3D Character Artist
3D Character Artist

Valve • Bellevue (WA)

On-site
USD 70,000 - 100,000
AAA 3D Character Artist - PC/Console/VR
AAA 3D Character Artist - PC/Console/VR

Sideglobal • Parsons (KS)

On-site
USD 60,000 - 80,000
StarCraft Character Artist — Photoreal 3D
StarCraft Character Artist — Photoreal 3D

BLIZZARD ENTERTAINMENT, INC. • Irvine (CA)

Hybrid
USD 41,000 - 77,000
Medical benefits
401(k) match
Paid holidays