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Apple Inc. in Austin is seeking a Performance Modeling Engineer to advance GPU micro-architecture through rigorous C++ modeling and data-driven analysis. You will work with design and RTL teams to validate ideas, measure workloads, and craft impactful simulation features.
You will collaboratively refine architectural solutions, write specifications, and contribute to tools and APIs that scale across Apple’s modeling platform, enabling faster performance insights.”
Do you have an uncommon desire to seek out and solve exceedingly difficult challenges rather than the easy ones? Do you believe that truly valuable, and meaningful accomplishments are the result of pushing the limits of perseverance? Do you believe that a world-class team with relentless drive can surpass even their own high expectations?
We do! But we also realize this job isn't for everyone. What we do is not easy but you do not take the easy path. We are seeking a highly motivated, innovative, and confident individuals to join the GPU Performance Modeling Team; we are a group that is driving advanced exploration for next generation GPU architectures and micro-architectures. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting high performant products to millions of customers quickly.
As a Performance Modeling Engineer you will be part of a team that is defining and optimizing Apple's GPU micro-architecture. With others you will seek out areas for improvement while collecting data and measurements that either confirm the idea or rule it out. You will collaborate with experienced designers in micro-architecture and RTL to assess the feasibility of ideas, refine ideas, and seed new ones.
The role requires the analysis of interesting workloads across existing and new product categories to identify bottlenecks and opportunities for improvement. You'll be architecting new simulator features and brainstorming novel ideas to boost simulation performance. You'll collaborate with world-class GPU and SoC Architects to steer and improve the implementation of GPU simulators and performance models used for research, performance analysis, and microarchitecture tuning. We also cross-collaborate as a larger architecture and performance team to maintain and improve the simulation environment and look for ways to boost the productivity of the entire team .
Minimum of BS + 3 years of relevant experience.
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll have to .
You’ll receive benefits including:
Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.