GPU Rendering Engineer — Real-Time Imaging

Adobe

San Francisco (CA)

On-site

USD 178,000 - 258,000

Full time

45 hours ago
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Job summary

Adobe in San Francisco seeks engineers to rebuild Photoshop's core rendering engine with a GPU-first architecture. You will design, implement, and optimize GPU-based imaging features using C++, WebGPU, and WGSL, and contribute to shader pipelines across Photoshop Desktop.

You will profile performance, write tests, and participate in reviews while collaborating with teams to deliver high-quality rendering capabilities for professional creators.

Qualifications

  • Bachelor's or master's degree in Computer Science, or equivalent experience.
  • Solid grounding in graphics and GPU programming fundamentals.
  • Familiarity with GPU hardware architecture across vendors (integrated vs. discrete GPUs).
  • Experience with graphics APIs such as Metal, DirectX, Vulkan, or WebGPU.
  • Experience building applications in modern C++ with asynchronous, production-quality code.

Responsibilities

  • Design, build, and optimize GPU-based imaging and rendering features using modern C++, WebGPU, and WGSL.
  • Write and tune GPU shaders and compute kernels for real-time image processing.
  • Profile and optimize performance across the rendering pipeline for various hardware.
  • Help extend the engine's compositing and color pipeline.
  • Write automated tests for the rendering and imaging code.
  • Contribute to engineering docs and participate in code reviews.

Skills

GPU programming
C++
WebGPU
WGSL
Shaders
Rendering optimization
Performance profiling
Automated testing
Code reviews
AI-assisted development

Education

Bachelor's or Master's in Computer Science

Tools

Metal
DirectX
Vulkan
WebGPU

Job description

Adobe in San Francisco seeks engineers to rebuild Photoshop's core rendering engine with a GPU-first architecture. You will design, implement, and optimize GPU-based imaging features using C++, WebGPU, and WGSL, and contribute to shader pipelines across Photoshop Desktop.

You will profile performance, write tests, and participate in reviews while collaborating with teams to deliver high-quality rendering capabilities for professional creators.

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