GPU Rendering Engineer — NextGen Photoshop Engine

Adobe

New York (NY)

On-site

USD 178,000 - 258,000

Full time

8 days ago

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Job summary

Adobe is rebuilding Photoshop's core with a GPU-first engine, delivering live, non-destructive on-canvas filters and high-fidelity image processing. You will join a multi-year effort to bring this engine to Photoshop Desktop, focusing on rendering, layers, and tools across platforms.

You will design GPU-based features, write shaders, profile performance, and help extend the color pipeline. Strong C++ skills, API experience, and a passion for precision are essential.

Qualifications

  • Bachelor's or master's in CS or equivalent experience.
  • Solid grounding in graphics and GPU programming fundamentals.
  • Experience with one or more graphics APIs (Metal/DirectX/Vulkan/WebGPU).

Responsibilities

  • Design, build, and optimize GPU-based imaging and rendering features.
  • Write and tune GPU shaders and compute kernels for real-time image processing.
  • Profile and optimize performance across the rendering pipeline.
  • Extend the engine's compositing and color pipeline.
  • Write automated tests for the rendering and imaging code.
  • Use AI tools to speed up development, debugging, and testing.

Skills

C++
GPU programming
Shaders
WebGPU
WGSL
Performance profiling

Education

Bachelor's or Master's in Computer Science

Tools

Metal
DirectX
Vulkan
WebGPU

Job description

Adobe is rebuilding Photoshop's core with a GPU-first engine, delivering live, non-destructive on-canvas filters and high-fidelity image processing. You will join a multi-year effort to bring this engine to Photoshop Desktop, focusing on rendering, layers, and tools across platforms.

You will design GPU-based features, write shaders, profile performance, and help extend the color pipeline. Strong C++ skills, API experience, and a passion for precision are essential.

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