GPU Rendering Engineer — NextGen Image Engine

Adobe Inc.

San Francisco (CA)

On-site

USD 178,000 - 258,000

Full time

8 days ago

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Job summary

Adobe is seeking a Graphics/Engine Software Engineer to help rebuild Photoshop's GPU-first core engine (NGE) in California. You will design, build and optimize rendering features using modern C++, WebGPU and WGSL to support live image processing and advanced color workflows.

You will also write shaders, profile performance, and contribute to testing, reviews and documentation, collaborating across teams to deliver durable, high-performance software for creative professionals.

Qualifications

  • Solid grounding in graphics and GPU programming fundamentals.
  • Familiarity with GPU hardware architecture across vendors.
  • Experience with graphics APIs such as Metal, DirectX, Vulkan, or WebGPU.
  • Experience building applications in modern C++ (years scale with level).
  • Comfort writing asynchronous, production-quality code.
  • Experience with image-processing pipelines or WebAssembly is a plus.

Responsibilities

  • Design, build, and optimize GPU-based imaging and rendering features.
  • Write and tune GPU shaders and compute kernels for real-time image processing.
  • Profile and optimize performance across the rendering pipeline across GPUs.
  • Help extend the engine's compositing and color pipeline.
  • Write automated tests for the rendering and imaging code.
  • Use AI tools to speed up development, debugging, and testing.
  • Make architectural calls when specs are open-ended.
  • Write clear, self-documenting code for teammates.
  • Contribute to engineering docs and design reviews, and participate in code reviews.

Skills

C++
GPU programming
WebGPU
WGSL
Shader development
Performance profiling
Code reviews
AI in development

Education

Bachelor's or Master's in CS

Tools

Metal
DirectX
Vulkan
WebGPU

Job description

Adobe is seeking a Graphics/Engine Software Engineer to help rebuild Photoshop's GPU-first core engine (NGE) in California. You will design, build and optimize rendering features using modern C++, WebGPU and WGSL to support live image processing and advanced color workflows.

You will also write shaders, profile performance, and contribute to testing, reviews and documentation, collaborating across teams to deliver durable, high-performance software for creative professionals.

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