Apple Inc. is seeking a highly motivated GPU Performance Modeling Driver Engineer in Cupertino, California. This role focuses on developing and maintaining C++ code for GPU performance models and collaborating on defining Apple’s future GPU architectures. Minimum qualifications include proficiency in C++ and experience with GPU driver implementation, while preferred candidates will possess an MS or PhD and have 3+ years of experience. Compensation includes base pay from $147,400 to $220,900 plus comprehensive benefits.
Qualifications
Strong skills in software development using C++.
Experience related to GPU driver implementation.
Familiarity with one or more graphics APIs such as Metal, DirectX, Vulkan, or OpenGL.
Responsibilities
Collaborate with partners on the definition of future GPU architectures.
Create and maintain C++ code for modeling the software stack for next-generation GPUs.
Implement Metal APIs to interact with GPU performance models.
Skills
C++ development
GPU driver implementation
Graphics API familiarity
Education
MS or PhD degree
Job description
Apple Inc. is seeking a highly motivated GPU Performance Modeling Driver Engineer in Cupertino, California. This role focuses on developing and maintaining C++ code for GPU performance models and collaborating on defining Apple’s future GPU architectures. Minimum qualifications include proficiency in C++ and experience with GPU driver implementation, while preferred candidates will possess an MS or PhD and have 3+ years of experience. Compensation includes base pay from $147,400 to $220,900 plus comprehensive benefits.