GPU Logic Design Engineer

Intel Corporation

Santa Clara (CA)

Hybrid

USD 106,000 - 200,000

Full time

14 days+

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Benefits offered by this job

Stock bonuses
Health benefits

Job summary

Intel Corporation in Santa Clara is seeking a GPU Logic Design Engineer to develop RTL for GPU IPs and optimize designs for power, performance and area. You will work on architecture features, verify RTL, and ensure robust integration into SoCs with cross‑functional teams.

The role emphasizes rigor in debugging, formal verification, and collaboration across design and customer teams to maintain leadership in graphics technology.

Qualifications

  • Requires RTL design and logic development experience with SystemVerilog expertise.
  • Bachelor's degree in Electrical/Computer Engineering or Computer Science (4+ years) or higher; or equivalent.
  • Strong debugging, verification and collaboration skills.

Responsibilities

  • Develop RTL code and optimized logic for GPU IPs.
  • Perform power, performance, area and timing optimization during physical implementation.
  • Define architecture/microarchitecture features for GPU blocks.
  • Execute unit-level verification and debug RTL tests to ensure correctness.
  • Use formal equivalence verification to ensure design accuracy across development stages.
  • Collaborate with SoC customers for seamless GPU block integration.

Skills

SystemVerilog
RTL design
Unit verification
Microarchitecture

Education

Bachelor's degree (EE/CE/CS)
Master's degree (EE/CE/CS)
PhD (EE/CE/CS)

Tools

UPF
FEV
TCL scripting

Job description

## GPU Logic Design EngineerApply: US, California, Santa Clara: US, California, Folsom: Full time: Posted Yesterday: JR0287451# **Job Details:**## Job Description: As a GPU Logic Design Engineer, you will play a vital role in developing cutting-edge graphics IPs required for next-generation GPU designs. By leveraging your expertise in logic design and RTL coding, you will contribute to the creation of functional units, GPU IP blocks, and their integration into system-on-chip (SoC) designs.You will collaborate with diverse teams to define architecture and microarchitecture features, optimizing logic to meet power, performance, area, and timing targets. Your work will directly impact Intel's leadership in graphics technology, enabling innovative solutions for a wide range of applications and products. **Key Responsibilities:*** Develop RTL code and implement optimized logic designs for GPU IPs, ensuring alignment with architecture and microarchitecture specifications.* Perform power, performance, area, and timing optimization to meet design goals during physical implementation.* Participate in defining architecture and microarchitecture features for GPU blocks, contributing to innovation and technology leadership.* Execute unit-level verification, debug failing RTL tests, and resolve design issues to achieve correctness, functionality, and robustness at all verification hierarchies.* Utilize formal equivalence verification (FEV) techniques to ensure design accuracy and fidelity across development stages.* Collaborate with SoC customers to ensure seamless and high-quality integration of GPU blocks into full chip designs.* Drive microarchitecture-level enhancements and provide technical documentation to support design and development activities. ## **Qualifications:** **Minimum Qualifications** are required to be initially considered for this position.* Bachelor's degree in Electrical Engineering, Computer Engineering, Computer Science, or a related field with 4+ or more years of experience in RTL design and logic development with expertise in System Verilog.**OR*** Master's degree in Electrical Engineering, Computer Engineering, Computer Science, or a related field with 3+ or more years of experience in RTL design and logic development with expertise in System Verilog.**OR*** PhD in Electrical Engineering, Computer Engineering, Computer Science, or a related field with 6+ or more months of experience in RTL design and logic development with expertise in System Verilog.**Preferred Qualifications,** are in addition to the minimum requirements and are considered a plus factor in identifying top candidates**:*** Proficiency in low-power design techniques, including UPF coding and debugging.* Experience with static timing analysis and formal equivalence verification (FEV).* Understanding of GPU architecture fundamentals and digital design principles.* Technical proficiency in TCL scripting for design automation tasks.* Demonstrated ability to debug microarchitecture and hardware simulations effectively.* Advanced knowledge of microarchitecture fundamentals and GPU validation methodologies.* Experience with power and performance validation and debugging in large-scale GPU designs.* Strong communication and collaboration skills, with a track record of working in cross-functional teams to solve complex problems. Requirements listed would be obtained through a combination of industry relevant job experience, internship experiences and or schoolwork/classes/research. ## Job Type:Experienced Hire## Shift:Shift 1 (United States of America)## Primary Location:US, California, Santa Clara## Additional Locations:US, California, Folsom## Posting Statement:All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.## ## Position of TrustN/A## BenefitsWe offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.Annual Salary Range for jobs which could be performed in the US: $105,650.00-200,340.00 USDThe range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.**Work Model for this Role**This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. \\* Job posting details (such as work model, location or time type) are subject to change.
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