GPU Driver and Graphics Performance Engineer

Intel Corporation

Hillsboro (OR)

Hybride

USD 111 000 - 182 000

Plein temps

Il y a 4 jours
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Avantages offerts par ce poste

Stock bonuses
Health benefits
Retirement plan
Hybrid work model

Résumé du poste

Intel Corporation in Oregon (Hillsboro) invites a talented engineer to join the GPU Software Performance team. You will improve 3D graphics and Windows driver performance, analyze AAA titles, and optimize shader throughput while contributing to internal tooling and cross‑geo collaboration.

This experienced‑hire role offers a hybrid work model, with opportunities to influence GPU software across US locations including Folsom and Santa Clara, while maintaining state‑of‑the‑art graphics

Qualifications

  • BS or MS in Computer Science, Computer Engineering, or related field.
  • 1+ years (BS) or 0 years (MS) of relevant professional experience.
  • Proficiency in C++ and object‑oriented design principles.
  • Experience with 3D graphics APIs and shader development is a plus.

Responsabilités

  • Analyze AAA games to identify performance opportunities for Intel GPUs on Windows.
  • Optimize driver and shader performance to improve rendering and user experience.
  • Collaborate with cross-geo teams to develop tools for performance analysis.
  • Contribute to ongoing GPU software development and performance bottleneck analysis.

Connaissances

C++ programming
3D graphics APIs
Performance debugging
Shader/driver optimization

Formation

Bachelor's degree in CS/CE
Master's degree in CS/CE

Outils

Git
CI/CD
Python

Description du poste

Job Details

The world is transforming - and so is Intel. Intel is a company of bold and curious inventors and problem solvers who create some of the most astounding technology advancements and experiences in the world. With a legacy of relentless innovation and a commitment to bring smart, connected devices to every person on Earth, our diverse and brilliant teams are continually searching for tomorrow's technology and revel in the challenge that changing the world for the better brings. We work every single day to design and manufacture silicon products that empower people's digital lives. Come join us and do something wonderful.

Role and Impact

Join our GPU Software Performance team and contribute to shaping the world of 3D graphics and GPU technologies. Our team is responsible for improving 3D graphics performance of Intel GPUs on the Windows platform. You will join the team in Oregon, California or another location, where you will be part of a highly collaborative cross-geo cross-functional team that analyzes AAA games, including pre-release titles, for optimization opportunities in both shipping and pre-production hardware. We then optimize our driver and shader performance for graphics rendering to improve user experience. Additionally, we drive industry-leading features to deployment. As part of this effort, we also developing internal tools and analysis capabilities.

Business Group

The Data Center Group (DCG) creates Intel's leading data center CPU, GPU, and AI accelerator products, driving innovation across AI, high-performance computing (HPC), and visual cloud computing. Operating at the intersection of cutting-edge technology, DCG develops solutions to meet the growing demands for advanced computational power and data processing. As part of DCG, you will contribute to Intel's mission to revolutionize data center capabilities and deliver impactful GPU technologies to the global market.

Qualifications

Experience listed below would be obtained through a combination of your degree, research and or relevant previous job and or internship experiences.

  • Minimum Qualifications: Bachelor's degree in Computer Science, Computer Engineering, or a related field, with 1+ years of relevant professional experience; or a Master's degree in Computer Science, Computer Engineering, or a related field, with 0 years of relevant professional experience listed below.
  • C++ programming with a solid understanding of object-oriented design principles.
  • At least one modern 3D graphics API, such as DirectX, Vulkan, or OpenGL.
  • 3D graphics pipeline, rendering techniques, and GPU architecture.
  • Software debugging, performance optimization, and resolving complex technical issues.

Preferred Qualifications: Software development of 3D graphics rendering applications or drivers and/or performance optimizations GPU hardware performance bottleneck analysis and performance optimizations Development of shaders in HLSL, CUDA, LLVM, SPIR-V, or similar and performance optimizations Development in Python and analysis of performance data Familiarity with revision control tools and CI/CD pipelines.

Job Type

Experienced Hire

Shift

Shift 1 (United States of America)

Primary Location

US, Oregon, Hillsboro

Additional Locations
  • US, California, Folsom
  • US, California, Santa Clara
Posting Statement

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation or any other characteristic protected by local law, regulation, or ordinance.

Benefits

We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Annual Salary Range for jobs which could be performed in the US: $111,030.00-181,940.00 USD. The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.

Work Model

This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site.

Additional Information

Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.

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