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Questar III BOCES is seeking a Gaming and Multimedia CTE Teacher at Robert H Gibson Technical High School in Troy, NY. You will design and deliver a hands-on, project-based program preparing students for careers in game development, interactive media, and related technology fields.
The ideal candidate will connect classroom work to industry standards, build portfolios, coordinate with CTSOs, and maintain an engaging lab environment while staying current with tools like Unity, Unreal, and Adobe
Title - CTE - Gaming and Multimedia Teacher
Location - Robert H Gibson Technical High School, Troy, NY
Intro
Here at Questar III BOCES, we believe in changing lives, realizing dreams and doing together what can’t be done alone. Our vision is that of creating a student-centered culture and putting students first. Our core values include a commitment to excellence by honing our craftsmanship to deliver high-quality work, a commitment to leadership & service by moving the organization, departments and school districts forward by exceeding client expectations, and a commitment to innovation by creating programs and services to address client needs AND by continuously improving our programs and operations. We believe that organizational excellence is best achieved when leadership is reflective of our diverse society.
About the Job
The Gaming and Multimedia CTE Teacher is responsible for designing and delivering an engaging, project-based Career and Technical Education (CTE) program that prepares students for careers and postsecondary opportunities in game development, interactive media, digital design, animation, multimedia production, and related technology fields.
The teacher will foster a hands-on, industry-aligned learning environment where students develop technical, creative, communication, collaboration, and problem-solving skills through authentic projects. The ideal candidate is passionate about technology and creative media and is adept at connecting classroom instruction to real-world applications, industry standards, and career pathways.
Responsibilities
Curriculum, Instruction & Assessment
Design, implement, and deliver a rigorous, project-based curriculum covering game design and development, digital storytelling, graphic design, animation, audio/video production, 3D modeling, interactive media, coding, and emerging technologies.
Cultivate a hands-on classroom environment focused on problem-solving, collaboration, critical thinking, and technical mastery.
Differentiate instruction to meet the diverse learning needs, abilities, and interests of all students.
Assess student technical skill acquisition, project outcomes, and professional competencies using industry-aligned rubrics and performance-based measures.
Industry Alignment & Career Readiness
Connect classroom learning to industry practices, emerging technology trends, and postsecondary/career pathways.
Guide students in building professional portfolios, technical skill sets, and soft skills (communication, teamwork, time management).
Facilitate opportunities for students to earn industry-recognized certifications and participate in career exploration (e.g., guest speakers, field trips, internships).
Establish and maintain an active CTE Advisory Committee comprising industry professionals to ensure curriculum relevance.
Classroom & Lab Management
Maintain a safe, collaborative, and professional classroom/lab environment conducive to creative and technical work.
Manage, maintain, and troubleshoot specialized classroom hardware, software, licenses, and media production equipment.
Instruct and enforce safe, responsible, and ethical use of technology and digital media assets.
Student Leadership & Professional Engagement
Sponsor or support relevant Career and Technical Student Organizations (CTSOs) such as TSA (Technology Student Association) or SkillsUSA, guiding students in competitions and leadership development.
Collaborate with colleagues, CTE leadership, school counselors, and parents to support student achievement and program growth.
Engage in continuous professional development to stay current with evolving multimedia tools, game engines, and instructional technologies.
Qualifications
Education: Bachelor’s degree in Game Design, Interactive Media, Computer Science, Digital Media, Education, or a related field (Master’s degree preferred).
Certification: State Teaching Certification in Career and Technical Education (CTE), Technology Education, Computer Science, or eligibility for alternative/vocational licensure based on industry experience.
Industry Experience: Professional background or demonstrated proficiency in game development, 3D modeling, animation, digital design, or multimedia production is strongly preferred.
Skills
Technical Proficiency: Experience with industry-standard software and tools, such as:
Game Engines (e.g., Unity, Unreal Engine)
3D Modeling & Animation (e.g., Blender, Maya, 3ds Max)
Adobe Creative Cloud Suite (Photoshop, Illustrator, Premiere Pro, After Effects)
Coding/Scripting languages used in game design (e.g., C#, Python, C++)
Pedagogical Skills: Strong foundation in project-based learning (PBL), curriculum design, and authentic assessment strategies.
Interpersonal Skills: Exceptional communication, classroom management, and relationship-building skills to mentor high school students and collaborate with industry partners.
For more information on Questar III BOCES, please visit www.questar.org.