Game Programming Faculty

University of Advancing Technology

Tempe (AZ)

On-site

USD 40,000 - 64,000

Full time

3 days ago
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Job summary

University of Advancing Technology is seeking an instructor to teach students the basics of game programming using a scripting language and C++.

The role covers fundamentals of programming, 2D/3D graphics, and game physics, with focus on DirectX and graphics libraries. You will guide learners through practical tutorial-based exercises, preparing them for subsequent courses in the program. Experience in classroom teaching and the ability to explain complex concepts clearly is essential.

Qualifications

  • Experience teaching C++ and game programming basics.
  • Knowledge of databases and data types, loops, and functions.
  • Familiarity with DirectX and graphics libraries.
  • Ability to teach 2D/3D graphics concepts to beginners.

Responsibilities

  • Instruct fundamentals of programming including variables, data types, loops, and conditionals.
  • Demonstrate 2D graphics theory using bitmaps and sprites.
  • Identify input commands from keyboard, mouse, joystick.
  • Teach game logic: collision detection, motion, finite state programming.
  • Explain digital sound concepts and playback commands.
  • Demonstrate 3D graphics theory and animation.

Skills

C++
Programming basics
Game programming basics

Tools

DirectX
Graphics libraries
Databases

Job description

University of Advancing Technology is currently recruiting an instructor to effectively instruct students in using a scripting language to study basics of game programming, graphics programming. Position requires knowledge of C++, data base, Direct X and Graphic Libraries. Knowledge of variables, data types, looping, conditional logic, functions, arrays, types, and other basic concepts allows the student to learn game concepts without a language course and prepares the student for future courses in this program during the first year. Students will gain valuable programming experience by writing simple tutorial-based games.

  • Recognize the fundamentals of computer programming such as variables, data types, branching and looping
  • Demonstrate 2D computer graphics theory using bitmaps and animated sprites
  • Identify device input commands including keyboard, mouse and joystick
  • Apply game logistics of collision detection, object motion and finite state based programming
  • Describe the fundamental theory of digital sound, file formats, effects commands and music playback commands
  • Demonstrate 3D computer graphics theory using 3D object creation, manipulation and animation
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