Game Industry Technical Artist / Visiting Assistant Professor in Game Design

Tech Artists

New York (NY)

On-site

USD 90,000 - 120,000

Full time

14 days+
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Job summary

New York Institute of Technology seeks a faculty member with professional game development and technical art experience to teach undergraduate and graduate courses in game design, technical art, and interactive media.

The role includes mentoring student projects, updating curricula, and participating in departmental initiatives while maintaining active practice in the field.

Qualifications

  • Experience teaching at college level.
  • Strong communication and mentoring skills.
  • Ability to develop and update course curriculum.
  • Ability to work collaboratively with faculty and students.

Responsibilities

  • Teach courses in Game Design and Technical Art.
  • Mentor student projects and portfolios.
  • Develop and update course curriculum.
  • Engage in departmental service and initiatives.
  • Maintain an active creative or scholarly practice.

Skills

Teaching
Mentoring
Curriculum development
Communication
Collaboration

Education

Higher education teaching experience

Tools

Unreal Engine 5
Unity
Maya
Blender
Houdini
3D content pipelines
Virtual Production

Job description

Overview

We are seeking a faculty member with professional experience in game development and technical art to teach undergraduate and graduate courses in game design, technical art, and interactive media.

Responsibilities
  • Teaching courses in Game Design and Technical Art
  • Mentoring student game projects and portfolios
  • Developing and updating course curriculum
  • Participating in departmental service and academic initiatives
  • Maintaining an active creative, scholarly, or professional practice
What We Are Looking For

Ideal candidates should have experience in several of the following areas:

Technical Skills
  • Unreal Engine 5
  • Unity
  • Technical Art workflows
  • 3D modeling and animation
  • Digital content creation pipelines
  • Maya, Blender, Houdini, or similar DCC software
  • Virtual Production and emerging interactive technologies
Professional Qualifications
  • Experience shipping commercial, indie, or serious games is preferred
  • College-level teaching experience is a plus
  • Strong communication and mentoring skills
  • Ability to work collaboratively with faculty and students
The Company and the Mission

New York Institute of Technology is committed to preparing students for careers in the creative technologies through hands-on, project-based education.

Progress

The Game Design program continues to expand its curriculum and industry partnerships while supporting student game development, interdisciplinary collaboration, and portfolio development.

Faculty members work closely with students on:
  • Technical art production
  • Capstone projects
  • Industry mentorship
  • Emerging technologies including real-time rendering and virtual production
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