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Voodoo ищет увлечённого гейм-дизайнера для Paper Party в Paper.io 2, с целью улучшить существующие режимы и создавать новые, сохранив непрерывность вселенной Paper, камеру и управление. Вы получите широкую творческую свободу над правилами, целями и темпом, работая над разнообразными мультиплеерными сценариями.
Требуется 5+ лет опыта в мобильных F2P играх, умение писать понятные игровые правила и быстро прототипировать в Unity.
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
Paper Party is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch. All modes will keep the Paper universe, camera and controls. Beyond that, there is a lot of creative freedom. You will explore new rules, objectives, win conditions, pacing and team setups to create a broad range of fun and replayable multiplayer experiences.
5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch Experience shipping player-facing content, ideally in mobile games A strong understanding of multiplayer and competitive gameplay A good sense of pacing, clarity and player motivation A pragmatic and iterative approach: prototype, test, cut and retry The ability to work independently and take full ownership Strong English communication and collaboration skills