Game Designer / Indie Developer — Casual Games × Story

Taplot AI

United States

À distance

USD 90 000 - 150 000

Plein temps

Il y a 5 jours
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Résumé du poste

Taplot AI is seeking a creative Gameplay Designer to craft casual mini-games embedded in story-driven experiences. You’ll design games that players learn in seconds and influence plot outcomes, and shape progression systems, rewards, and paywalls.

You have shipped casual or mini games, built indie or web games, and used AI tools in daily work. This role is remote, with flexible part-time or full-time arrangements for a US-based team.

Qualifications

  • Led gameplay design on shipped casual or mini games.
  • Built indie releases, web or H5 games, TikTok or WeChat mini games, or game jam entries.
  • Understands what makes casual games sticky: core loop, game feel, feedback, pacing, and ad or IAP monetization.
  • Uses AI tools in daily work.

Responsabilités

  • Design casual mini-games that live inside a story: learnable in seconds, 30 seconds to 3 minutes a round, and the result changes the plot.
  • Design the systems that bring players back: levels and difficulty curves, rewards and collections, energy or tries, chapter unlocks and well-placed paywalls.
  • Turn mini-games into templates that Taplot's AI creation agent and UGC creators can drop into their own series and reskin for any genre.
  • Prototype it yourself with AI coding tools on web, Cocos, Unity or Godot, and ship playable demos in days, not months.
  • Iterate on real player data: first-time success, completion, replays, drop-off points and conversion.

Connaissances

Gameplay design leadership
Indie game development
Casual game design
AI tool usage

Outils

Claude Code
Cursor
Cocos
Unity
Godot

Description du poste

Vizzy Labs builds Taplot (taplot.ai), where anyone can make and play AI interactive films and games. AI video and AI coding have cut the cost of making an interactive series dramatically; now we need people who make them genuinely fun. We're backed by a top-tier US fund and part of a Sequoia program in North America.

We put story and casual games together. The story pulls players in; quick casual games make it fun to play and replay. At key story beats, a round of match, merge, puzzle, reflex or tycoon play decides what happens next. You'll design those games and the systems around them, and build them yourself.

What you’ll do
  • Design casual mini-games that live inside a story: learnable in seconds, 30 seconds to 3 minutes a round, and the result changes the plot.
  • Design the systems that bring players back: levels and difficulty curves, rewards and collections, energy or tries, chapter unlocks and well-placed paywalls.
  • Turn mini-games into templates that Taplot's AI creation agent and UGC creators can drop into their own series and reskin for any genre.
  • Prototype it yourself with AI coding tools (Claude Code, Cursor) on web, Cocos, Unity or Godot, and ship playable demos in days, not months.
  • Iterate on real player data: first-time success, completion, replays, drop-off points and conversion.
What we look for
  • You led gameplay design on at least one shipped casual or mini game and can explain the decisions you made.
  • You build your own games: indie releases, web or H5 games, TikTok or WeChat mini games, or game jam entries.
  • You understand what makes casual games sticky: core loop, game feel, feedback, pacing, and ad or IAP monetization.
  • You use AI tools in your daily work.
Biggest plus:

you've made story + casual games. Think narrative match-3 or merge games (Gardenscapes, Homescapes, Merge Mansion), story-driven mini games, or interactive stories, otome games or visual novels with mini-game moments.

Also nice to have
  • Mini games inside UGC editors (Roblox, UEFN).
  • Live ops, monetization, or UA creative for casual games.
Terms: remote; full-time or part-time.
Obtenez votre examen gratuit et confidentiel de votre CV.

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