Game designer

Octo Games

United States

Remote

USD 90,000 - 140,000

Full time

3 days ago
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Benefits offered by this job

Remote 5/2 schedule
15 vacation days
5 sick days

Job summary

Octo Games ищет Game Designer для F2P проекта, готового взять на себя владение системами геймплея, прогрессией и экономикой, а также развитием живого продукта. Вы будете работать над улучшением механик, созданием новых возможностей и балансировкой для повышения вовлеченности и удержания игроков.

Задача — доводить функции от концепции до релиза, поддерживать дизайн-документацию и участвовать в полном цикле разработки совместно с командой.

Qualifications

  • 2+ года опыта как гейм-дизайнер в F2P проектах. Опыт разработки мета-систем, прогрессии, монетизации и живых функций. Опыт работы над onboard'ингом и FTUE на основе поведения игроков.

Responsibilities

  • Пос reviewing и улучшение существующих игровых систем, выявление слабых мест и предложение путей роста.
  • П redesign и оптимизация onboarding и FTUE для лучшего понимания игры, активации и раннего удержания.
  • Дизайн и развитие мета-систем игры: прогрессия, коллекции, события, сезоны и долгосрочные петли вовлеченности.
  • Создание и улучшение монетизационных механик и предложений, встроенных в игровой опыт.
  • Балансировка контента, включая карты, юниты, награды и систему прогресcии.
  • Ведение экономики игры: валюты, источники поступления, темп наград и баланс прогрессии.
  • Анализ поведения игроков и метрик продукта, формулирование гипотез и участие в A/B тестах.
  • Родной перенос фичи от концепции к реализации, релизу и дальнейшим итерациям.
  • Поддержка и обновление GDD и баланс-конфигураций.
  • Сотрудничество с командой разработки на протяжении полного циклаProduction.

Job description

Описание

We are currently looking for a Game Designer to join our F2P project team and take ownership of gameplay systems, progression, economy, and live product development. In this role, you will work on improving existing mechanics, designing new features, developing the game's meta layer, balancing systems, and creating experiences that increase player engagement and retention.

Задачи
  • Review and improve existing gameplay systems, identify weaknesses, and propose growth opportunities.
  • Redesign and optimize onboarding and FTUE to improve player understanding, activation, and early retention.
  • Design and develop the game's meta systems: progression, collections, events, seasons, and long-term engagement loops.
  • Create and improve monetization mechanics and offers integrated into the gameplay experience.
  • Balance gameplay content, including cards, units, rewards, and progression systems.
  • Design and maintain game economy: currencies, sinks, sources, reward pacing, and progression balance.
  • Analyze player behavior and product metrics, formulate hypotheses, and participate in A/B testing.
  • Take features from initial concept through implementation, release, and further iteration.
  • Maintain and update GDDs, design documentation, and balance configurations.
  • Collaborate with the development team throughout the full production cycle.
Требования
  • 2+ years of experience as a Game Designer in F2P projects. Experience designing meta systems, progression, monetization mechanics, and live features. Experience working with onboarding and FTUE improvements based on player behavior and retention metrics. Strong understanding of game economy and balancing principles. Ability to analyze game metrics and work with analytics tools such as Devtodev, Amplitude, or similar solutions. Experience working with game configurations, spreadsheets, JSON, or similar tools for balancing and economy tuning. Ability to independently own features and drive them from idea to release. Willingness to work with adult-themed content as part of the product and monetization model.
  • Будет плюсом: Experience with adult games or platforms such as Nutaku; Experience with collectible card games (CCG), PvP card battlers, or similar genres; Experience working on live service products with regular updates and events; Basic Unity knowledge (working with values, configurations, and simple editor changes); Technical or analytical background (mathematics, economics, programming, data analysis)
Условия
  • Remote 5/2 schedule with the opportunity to work from anywhere in the world
  • 15 vacation days and 5 sick days
  • Opportunity to work with a stable gamedev company and contribute to commercial projects with a real audience
  • The ability to influence the product and contribute to game development
  • Space for initiative, ideas, and creative contribution
  • A comfortable communication style without unnecessary bureaucracy.
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