Game Build Engineer – CI/CD & Cloud Pipelines (Remote)

Rushdown Studios

New York (NY)

Hybrid

USD 100,000 - 125,000

Full time

11 days ago

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Benefits offered by this job

Salary: $100,000–$125,000/year
9 Paid Holidays + Flexible PTO and 1x1
Medical, Dental, Vision Insurance
Annual Video Game Budget
401(k) Retirement Plan
Paid Parental Leave

Job summary

Rushdown Studios is seeking an experienced Game Build Engineer to enhance build systems and automate infrastructure for a large-scale multiplayer game project. The role emphasizes PC/Xbox/PlayStation targets, cloud-based deployments, and efficient CI/CD pipelines.

The ideal candidate collaborates well, is self-motivated, and has prior game development experience. Hybrid work in NY area preferred; remote within Eastern US possible.

Qualifications

  • Three years of professional experience scripting with Python.
  • Experience with CI/CD pipelines in TeamCity for game development projects.
  • Familiarity with version control systems for large binary assets.
  • Proficiency in automation tools (MSBuild, FastBuild, Incredibuild).
  • Understanding of game packaging and deployment requirements for different platforms.
  • Experience compiling code and/or managing pipelines that compile code.
  • Ability to debug unexpected issues that arise during development.
  • Experience working with cloud providers (Azure, AWS, GCP).

Responsibilities

  • Implement and maintain build systems for multiple target platforms (e.g., PC, Xbox, PlayStation).
  • Deploy infrastructure as code for cloud resources using tools like Terraform, CloudFormation, Azure Bicep, or Azure Resource Manager templates.
  • Design and develop CI/CD pipelines for game builds and deployments.
  • Automate game asset packaging and distribution workflows.
  • Optimize build times and artifact management for large game projects.

Skills

Python scripting
TeamCity
Version control
MSBuild
FastBuild
IncrediBuild
Cloud (Azure/AWS/GCP)

Tools

Terraform
CloudFormation
Azure Bicep
Azure Resource Manager

Job description

Rushdown Studios is seeking an experienced Game Build Engineer to enhance build systems and automate infrastructure for a large-scale multiplayer game project. The role emphasizes PC/Xbox/PlayStation targets, cloud-based deployments, and efficient CI/CD pipelines.

The ideal candidate collaborates well, is self-motivated, and has prior game development experience. Hybrid work in NY area preferred; remote within Eastern US possible.

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