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Expert Technical Artist - Graphics

CD Projekt Red

Boston (MA)

Remote

USD 80,000 - 120,000

Full time

6 days ago
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Job summary

An innovative studio is seeking an Expert Technical Artist to elevate the graphics of their next groundbreaking RPG. This role involves collaboration with talented engineers and artists to achieve stunning visuals while ensuring technical excellence. You will leverage your extensive experience in rendering and shading to create immersive experiences in a fully remote setting. Join a diverse and passionate team that values creativity and technical innovation, and enjoy a range of perks including flexible working conditions and a dog-friendly office. If you have a passion for pushing the boundaries of visual storytelling, this is the perfect opportunity for you.

Benefits

Company paid medical healthcare
20 days paid leave
401K with employer matching
Internal workshops and e-learning
Merch and welcome pack
Dog-friendly office

Qualifications

  • 7+ years in video games focusing on rendering and real-time graphics.
  • Expertise in developing shaders and materials for performance requirements.
  • Strong understanding of GPU workflows and shading systems.

Responsibilities

  • Collaborate with teams to ensure visual targets align with technical goals.
  • Prototype and extend rendering systems within Unreal Engine 5.
  • Identify and resolve rendering and performance issues.

Skills

Rendering
Shading
Lighting
VFX
Real-time Graphics
HLSL
Shader Programming
Communication Skills

Tools

Unreal Engine 5
DirectX 12
PIX
RenderDoc
Unreal Insights

Job description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out ourYouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for an Expert Technical Artist with a focus in Graphics to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077. You will bring your years of expertise, artistic and programming skills, attention to detail, and passion for creating outstanding visuals that deliver on our ambitious artistic and technical goals.

Daily Responsibilities:

  • Work closely with graphics engineers, designers, artists and other developers to understand visual targets and ensure all aspects of our rendering approach are aligned to deliver on our creative and technical goals.
  • Look-development to establish and breakdown high bar visual targets developing processes and procedures mapping to real-time execution.
  • Prototype, test, and extend rendering systems within Unreal Engine 5.
  • Research emerging rendering trends and advancements.
  • Develop and maintain procedures that manage visual coherence and integration of elements across scalability targets.
  • Identify, investigate, troubleshoot, and resolve rendering and performance related concerns.
  • Collaborate in establishing and maintaining GPU budgets/targets and content memory allocations providing guidance and assistance to content developers.
  • Develop gyms and unit tests to support artist deployment of optimised and performant content.
  • Foster cross-functional collaboration to ensure developed solutions contribute effectively to all systemic components.
  • Partner, mentor and guide our art team in best practices and technical approaches to building and rendering our world.
Qualifications
  • Minimum 7+ years of experience in the video games industry with a focus and passion for rendering, shading, lighting, vfx, and/or realtime graphics.
  • Solid understanding of GPU workflows (lighting, rendering, compute shaders), especially using Unreal Engine 5.
  • Demonstrable professional experience developing functional and efficient shaders and materials that meet both visual and real-time performance requirements.
  • Strong HLSL, GSL, or similar shader programming expertise.
  • Professional experience with node based shading systems.
  • Familiarity with Direct 12 or similar graphics API.
  • Proven track record of building scalable lighting, shading, and material pipelines.
  • Experience with profiling tools such as PIX, RenderDoc, Unreal Insights, or similar.
  • Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders.
  • Demonstrated commitment to taking ownership, setting goals, exchanging knowledge and driving initiatives independently.
  • Ability to think creatively and strategically to overcome complex technical challenges and drive innovation in technology.

Nice to Have:

(Please note that these skills are not required to apply for the position)

Experience in tool development and automation using C++ or Python.

Additional Information

This job can be fully remote from the USA or Canada.

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

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