Enable job alerts via email!

Expert Technical Artist Graphics

CD PROJEKT RED

Boston (MA)

Remote

USD 80,000 - 120,000

Full time

7 days ago
Be an early applicant

Boost your interview chances

Create a job specific, tailored resume for higher success rate.

Job summary

An established industry player is seeking an Expert Technical Artist with a passion for graphics to join their innovative team in Boston. This role focuses on enhancing visuals for an exciting new project, collaborating with talented professionals to achieve high artistic standards. You'll be instrumental in developing rendering systems, troubleshooting performance issues, and mentoring fellow artists. With a commitment to professional growth and a supportive work environment, this opportunity promises to be both challenging and rewarding. If you're ready to make a significant impact in the gaming world, this is the perfect role for you.

Benefits

Company-paid medical coverage
20 days paid holiday
401K with employer matching
Gym membership reimbursement
Flexible working hours
Training and workshops
Merchandise and swag
Welcome pack
Casual dress code
Dog-friendly office environment

Qualifications

  • 7+ years in video game industry focusing on rendering and graphics.
  • Strong understanding of GPU workflows and Unreal Engine 5.
  • Expertise in shader programming languages like HLSL.

Responsibilities

  • Collaborate with teams to ensure rendering aligns with goals.
  • Prototype and extend rendering systems within Unreal Engine 5.
  • Identify and resolve rendering and performance issues.

Skills

Rendering
Shading
Lighting
VFX
Real-time Graphics
HLSL
GSL
Node-based Shading Systems
GPU Workflows
Communication Skills

Tools

Unreal Engine 5
PIX
RenderDoc
Unreal Insights

Job description

Job Description

CD PROJEKT RED is looking for an Expert Technical Artist with a focus on Graphics to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077. You will bring your expertise, artistic and programming skills, attention to detail, and passion for creating outstanding visuals that meet our artistic and technical goals.

Daily Responsibilities:

  • Collaborate with graphics engineers, designers, artists, and developers to understand visual targets and ensure rendering approaches align with creative and technical goals.
  • Establish look-development processes to achieve high visual standards, developing procedures for real-time execution.
  • Prototype, test, and extend rendering systems within Unreal Engine 5.
  • Research emerging trends and advancements in rendering technology.
  • Develop procedures to maintain visual coherence across scalability targets.
  • Identify, troubleshoot, and resolve rendering and performance issues.
  • Assist in establishing GPU budgets and content memory allocations, guiding content developers.
  • Create tests to support artist deployment of optimized content.
  • Promote cross-functional collaboration to ensure solutions contribute effectively to all system components.
  • Mentor and guide the art team in best practices for building and rendering the game world.

Qualifications:

  • Minimum 7+ years of experience in the video game industry, focusing on rendering, shading, lighting, VFX, or real-time graphics.
  • Strong understanding of GPU workflows, especially using Unreal Engine 5.
  • Proven experience developing efficient shaders and materials for visual quality and real-time performance.
  • Expertise in HLSL, GSL, or similar shader programming languages.
  • Experience with node-based shading systems.
  • Familiarity with Direct 12 or similar graphics APIs.
  • Track record of building scalable lighting, shading, and material pipelines.
  • Experience with profiling tools such as PIX, RenderDoc, Unreal Insights, etc.
  • Excellent communication skills for explaining complex technical concepts to diverse stakeholders.
  • Ability to take ownership, set goals, share knowledge, and drive initiatives independently.
  • Creative and strategic thinking to overcome technical challenges and innovate.

Nice to Have:

(Skills not required to apply)

  • Experience in tool development and automation using C++ or Python.

Additional Information

This role can be fully remote within the USA or Canada.

Health & Well-being

  • Company-paid medical, dental, vision, and mental health coverage.
  • 20 days of paid holiday per year, increasing to 26 days after two years.
  • Casual dress code.
  • 401K with employer matching.
  • Gym membership reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Training, workshops, courses, and online tutorials for continuous learning.
  • Merchandise and swag.
  • Welcome pack to help you settle in.

Life in the Office

  • Dog-friendly office environment.
  • International, diverse working environment.

If you observe irregularities in our recruitment process, please click here to report them.

Get your free, confidential resume review.
or drag and drop a PDF, DOC, DOCX, ODT, or PAGES file up to 5MB.

Similar jobs

Expert Technical Artist - Graphics

CD Project

Boston

Remote

USD 90.000 - 150.000

2 days ago
Be an early applicant

Expert Technical Artist - Graphics

CD Projekt

Boston

Remote

USD 80.000 - 120.000

7 days ago
Be an early applicant

KKBC - Graphic Artist - Figma Specialist (3-10 yrs)

KKBC - APAC B2B Tech Agency

Remote

USD 50.000 - 90.000

30+ days ago