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Environment Artist

Insomniac Games

United States

Remote

USD 60,000 - 80,000

Full time

Yesterday
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Job summary

An established industry player is seeking a talented Environment Artist to craft immersive game worlds. In this exciting role, you'll be responsible for modeling and texturing assets from high-resolution to in-game quality, ensuring a photorealistic finish while adhering to artistic guidelines. Collaborate with diverse teams to bring your creative vision to life, optimizing performance and maintaining a consistent style. If you're passionate about gaming and have a flair for design, this opportunity offers a chance to make a significant impact in a dynamic environment.

Benefits

Medical Insurance
Dental Insurance
Vision Insurance

Qualifications

  • Experience in creating organic and hard-surface assets.
  • Strong understanding of modeling/texturing production pipeline.
  • Ability to optimize textures and geometry.

Responsibilities

  • Create game worlds by modeling/sculpting assets.
  • Optimize textures and geometry for performance.
  • Communicate with production teams on asset integration.

Skills

Maya
Photoshop
Substance Designer/Painter
ZBrush
PBR Material Assignment
Composition
Design
Color Theory

Tools

Perforce
Houdini

Job description

Insomniac is looking for an Environment Artist. In this role, the Environment Artist will be responsible for creating game worlds by modeling/sculpting assets from high res to in game, authoring textures and materials, and taking in-editor design roughs to a photorealistic level of completion while still respecting composition and layout.

Essential Functions and Responsibilities

  • Creates organic and hard-surface assets from a style guide, with or without concept art.
  • Takes assets through the full modeling/texturing production pipeline.
  • Sculpts, high poly, low poly, High poly to low poly bakes
  • Optimizes textures and geometry; creates LODs
  • PBR Material assignment and texture creation
  • Completely builds out and set dresses spaces with modular assets in-editor within scope of the project’s metrics.
  • Uses a combination of assets using 1:1 bakes and trim/tileable workflows as needed
  • Works independently and actively communicates with other production teams as needed (Design, VFX, Audio etc.)
  • Maintains performance requirements for levels (memory, framerate, draw calls, instances).
  • Maintains consistent style under the direction of the Art Director and Lead Environment Artist.
  • Other duties may be assigned.

Computer Skills

  • Knowledge of Maya and with baking of high-poly models to low-poly models workflow.
  • Proficient in texture creation with Photoshop, Substance Designer/Painter, or equivalent.
  • Knowledge of sculpting with ZBrush.
  • Experience using at least one industry-leading level editor and source control with Perforce or the equivalent.
  • Houdini knowledge is a plus.

Other Skills

  • Proficient foundations skills, including composition, design, and color theory.
  • Strong traditional painting skills, ability to create models and shaders for a range of art directions, from photorealistic to stylized.
  • Ability to meet deadlines under tight schedules.
  • Willingness to receive direction and work closely with a team.
  • Understanding of basic game design and passionate about gaming a plus.

Please refer to ourCandidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$55.72 - $83.61 USD

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