Principal RPG Systems Designer - Mobile LiveOps

Scopely

California (MO)

Hybrid

USD 140,000 - 180,000

Full time

14 days+
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Job summary

Scopely is seeking a Principal Systems Designer to own the design and implementation of core progression, economy, and scaling for a mobile-first live-service title built on a globally recognized IP. This hands-on role is an individual contributor reporting to the Director of Systems Design, collaborating with gameplay, engineering, and production to ship robust systems.

You'll model and tune in-engine, build tooling, and define progression that scales with content.

Qualifications

  • 8+ years designing progression, economy or related systems in games.
  • Experience taking systems from concept through launch or live ops.
  • Ability to translate design problems into clear docs for engineering and production.

Responsibilities

  • Design and build core systems, including progression, economy, and scaling, from definition to shippable implementation.
  • Collaborate with gameplay designers to align progression with live-service gameplay.
  • Develop models, simulations, and tuning tools; implement in-engine tuning and balancing.
  • Create clear design documentation and work with engineering to define tools and pipelines.

Skills

Progression systems
Unity/Unreal experience
Analytical skills
Documentation & spec writing
Cross-team collaboration
Live ops experience

Tools

Unity
Unreal
Proprietary engine
Scripting/tools

Job description

Scopely is seeking a Principal Systems Designer to own the design and implementation of core progression, economy, and scaling for a mobile-first live-service title built on a globally recognized IP. This hands-on role is an individual contributor reporting to the Director of Systems Design, collaborating with gameplay, engineering, and production to ship robust systems.

You'll model and tune in-engine, build tooling, and define progression that scales with content.

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