Crystal Dynamics — External Art Intern, Environments, Spring 2027 — United States

Crystal Dynamics

San Carlos (CA)

Hybride

USD 23 000 - 32 000

Plein temps

Il y a 5 jours
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Résumé du poste

Crystal Dynamics in San Carlos, CA, offers a paid environment art internship running February 1–April 23, 2027, with 40 hours per week. The first week is on-site in San Carlos, with remote eligibility for the rest of the programme for eligible US states.

You will review assets, assist senior artists with polishing tasks, and learn production workflows using Unreal Engine and environment-art tools. Applicants should have a relevant degree completed in 2026, US work eligibility, and a strong

Qualifications

  • Portfolio showing environment composition, materials, perspective or hard-surface assets.
  • Familiarity with Maya/Blender, Photoshop and Substance; collaborative approach.
  • US work eligibility and full programme availability.

Responsabilités

  • Review incoming environment and prop assets against visual and technical requirements.
  • Assist experienced artists with polishing assets and fixing issues in-game.
  • Learn production workflows using Unreal Engine and environment-art tools.

Connaissances

Environment portfolio
Collaborative mindset

Formation

Relevant college degree (completed 2026)

Outils

Unreal Engine
Maya
Blender
Photoshop
Substance

Description du poste

Help Crystal Dynamics review and improve external environment art for active AAA projects.

Programme: paid internship, February 1–April 23, 2027, 40 hours weekly. Remote from eligible US states only; the first week is on-site in San Carlos, California. Vacancy ID: 4746761005.

What you will do
  • Review incoming environment and prop assets against visual and technical requirements.
  • Assist experienced artists with polishing assets and fixing issues in-game.
  • Learn production workflows using Unreal Engine and environment-art tools.
What the studio is looking for
  • A relevant college or university degree completed in 2026, US work eligibility and full programme availability.
  • A portfolio demonstrating environment composition, materials, perspective or hard-surface asset creation.
  • Exposure to tools such as Maya/Blender, Photoshop and Substance, and a collaborative, adaptable approach.
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