Remote Environments Art Intern - Spring 2027

Crystal Dynamics

United States

Hybrid

USD 28,000 - 32,000

Full time

3 days ago
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Benefits offered by this job

Medical, dental & vision benefits
Flexible hybrid on-site/off-site work

Job summary

Crystal Dynamics offers a remote spring internship for an External Art Intern, Environments. This 12-week program runs February 1–April 23, 2027, with onboarding onsite at the San Carlos, CA studio for the first week and flexible hybrid work thereafter. Open to U.S.

candidates with a related degree and a strong portfolio. Throughout the internship you will work with Unreal Engine, Maya/Blender, Photoshop and Substance tools, review environment assets, and support artists on active AAA projects

Qualifications

  • Degree in Animation, Art, Game Art, Technical Art, Game Design or related field.
  • Strong portfolio demonstrating environment art fundamentals.
  • Availability to work full-time (40 hrs/week) Feb 1–Apr 23, 2027, including onboarding onsite in San Carlos, CA.
  • Legal eligibility to work in the United States.

Responsibilities

  • Acquire skills using industry tools like Unreal Engine, Photoshop, Maya/Blender and Substance tools.
  • Review incoming environment and prop assets for quality, consistency, and technical compliance.
  • Support mid, senior, and lead artists by polishing assets and fixing issues in-game environments.
  • Advance understanding of AAA pipelines and production workflows.

Skills

Unreal Engine
Maya/Blender
Photoshop
Asset review

Education

Animation/Art-related degree

Tools

Unreal Engine
Adobe Photoshop
Maya/Blender
Substance Designer & Painter

Job description

Crystal Dynamics offers a remote spring internship for an External Art Intern, Environments. This 12-week program runs February 1–April 23, 2027, with onboarding onsite at the San Carlos, CA studio for the first week and flexible hybrid work thereafter. Open to U.S.

candidates with a related degree and a strong portfolio. Throughout the internship you will work with Unreal Engine, Maya/Blender, Photoshop and Substance tools, review environment assets, and support artists on active AAA projects

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