Crystal Dynamics — 3D Art Intern, Spring 2027 — United States

Crystal Dynamics

San Carlos (CA)

Hybrid

USD 25,000 - 33,000

Part time

5 days ago
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Job summary

Crystal Dynamics invites applicants to join a paid spring internship focused on AAA game-art hands-on experience. The program runs February 1 to April 23, 2027, with a 40-hour work week and on-site work in San Carlos, California; remote work is limited to eligible US states.

Applicants should have a related degree completed in 2026, a strong portfolio of 3D art, and familiarity with Unreal Engine, ZBrush, Blender and Substance. US work eligibility and full programme availability are required.

Qualifications

  • Degree completed in 2026 with US work eligibility.
  • Portfolio demonstrating foundational 3D art, composition and PBR understanding.
  • Exposure to Unreal Engine, ZBrush, Blender and Substance; collaborative feedback.

Responsibilities

  • Support modeling, sculpting, UVs, textures, materials and game-asset optimisation.
  • Assist Unreal Engine world building, scene dressing and asset fixes while learning from experienced artists.

Skills

3D art fundamentals
Portfolio review

Education

Relevant college degree completed in 2026

Tools

Unreal Engine
ZBrush
Blender
Substance

Job description

Gain hands-on AAA game-art experience through Crystal Dynamics’ paid spring internship.

Dates: February 1–April 23, 2027; 40 hours weekly during core business hours. Remote work is restricted to eligible US states. The first week, February 1–5, is on-site in San Carlos, California. Vacancy ID: 4746886005.

What you will do
  • Support modeling, sculpting, UVs, textures, materials and game-asset optimisation.
  • Help with Unreal Engine world building, scene dressing and asset fixes while learning from experienced artists.
What the studio is looking for
  • A relevant college or university degree completed in 2026, plus US work eligibility and full programme availability.
  • A portfolio demonstrating foundational 3D art, composition and PBR understanding.
  • Exposure to tools such as Unreal Engine, ZBrush, Blender and Substance; a collaborative approach to feedback.
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