Cloud Systems Engineer - Rust & Bare Metal

Vultr

United States

On-site

USD 80,000 - 95,000

Full time

14 days+

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Benefits offered by this job

100% company-paid insurance premiums
401(k) employer match
Professional Development Reimbursement
11 Holidays + PTO
Sabbatical eligibility
Remote office setup stipend
Internet reimbursement
Gym membership reimbursement
Wellable subscription

Job summary

Vultr is seeking a Software Engineer to join the Core Cloud Engineering team and help build the out-of-band (OOB) control plane that sits underneath every server in our fleet. This role involves working close to the hardware, writing systems code in Rust (with some Go and PHP), and shipping infrastructure relied on by other engineers daily.

You will write production-grade code against real hardware in data centers, collaborating with a team that helps you go deep quickly and own critical

Qualifications

  • 2+ years of professional software engineering experience
  • Production experience in Rust, Go, or C/C++
  • Solid working knowledge of Linux -- processes, networking, systemd, basic kernel concepts
  • Comfortable with HTTP APIs, JSON, gRPC, and RPC/IPC patterns
  • Familiarity with IPMI, Redfish, BMC tooling, PXE/iPXE, or bare metal provisioning
  • Comfortable reading vendor documentation, RFCs, and packet captures
  • Strong written communication -- design docs, PR descriptions, or postmortems
  • Bonus: exposure to DPUs, SmartNICs, SR-IOV, IOMMU, or virtualization stacks

Responsibilities

  • Build and maintain services that interact with server BMCs over IPMI and Redfish across a heterogeneous hardware fleet
  • Develop control-plane tooling for DPU provisioning and lifecycle management
  • Implement and harden serial-over-LAN, virtual media, and remote console workflows
  • Write Rust services (and Go/PHP where appropriate) that are observable, well-tested, and safe to run unattended at fleet scale
  • Contribute to internal SDKs and shared libraries used by other infrastructure teams
  • Partner with datacenter operations and hardware vendors to debug firmware, BMC, and DPU behavior in production
  • Participate in design reviews, code reviews, and on-call rotations for the OOB control plane
  • Improve test coverage, CI/CD pipelines, and tooling that lets us ship hardware automation safely
  • Document interfaces, runbooks, and failure modes so the system stays operable as it grows

Skills

2+ years exp
Rust
Go
C/C++
Linux
HTTP APIs
IPMI/Redfish
BMC tooling

Job description

Vultr is seeking a Software Engineer to join the Core Cloud Engineering team and help build the out-of-band (OOB) control plane that sits underneath every server in our fleet. This role involves working close to the hardware, writing systems code in Rust (with some Go and PHP), and shipping infrastructure relied on by other engineers daily.

You will write production-grade code against real hardware in data centers, collaborating with a team that helps you go deep quickly and own critical

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