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Character Artist

Promote Project

Irvine (CA)

Remote

USD 50,000 - 80,000

Full time

30+ days ago

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Job summary

Join a leading game development studio as a Character Artist, where creativity meets technology! In this role, you'll collaborate with a talented team to create lifelike WWE Superstars, designing costumes and hairstyles while mastering cutting-edge tools. With a commitment to artistry and innovation, this forward-thinking company offers a dynamic environment for growth and learning. If you have a passion for gaming and a knack for character modeling, this is your chance to contribute to an exciting franchise and make your mark in the gaming industry. Embrace the opportunity to work on groundbreaking technology and develop your skills in a supportive and collaborative atmosphere.

Qualifications

  • 2+ years of experience as a character modeler.
  • Proficiency in Maya, Substance Painter, Photoshop, and ZBrush.

Responsibilities

  • Model and texture characters using Maya, Substance Painter, and ZBrush.
  • Collaborate with teams to ensure timely delivery under production constraints.

Skills

Maya
Substance Painter
Photoshop
ZBrush
Problem-solving skills
Anatomy understanding
Game engine limitations

Tools

Flow Production Tracker
Perforce
Jira
Marvelous Designer

Job description

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

What We Need:

We are seeking a dedicated Character Artist to join our team. In this role, you'll collaborate closely with artists, designers, tech artists, and engineers to create the most astonishingly lifelike WWE Superstars ever seen in a game. You'll be responsible for not only recreating the incredible likenesses of Superstars but also designing a wide range of costumes, accessories, and hairstyles. Together, we'll continue developing the best wrestling game ever made.

WWE2K is an exciting and ambitious game franchise with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on groundbreaking technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don’t meet 100% of the qualifications.

What You Will Do:
  • Build and model UVs, and texture characters using Maya, Substance Painter, Photoshop, and ZBrush
  • Use our toolset to create and maintain bodies, attires, and hair
  • Follow a PBR-compliant workflow to build textures and materials
  • Take ownership of characters from the style-guide phase to final in-game approval
  • Troubleshoot character-related issues
  • Collaborate closely with tech art, production, and engineering teams
  • Develop extensive knowledge of our software and systems
  • Provide feedback to outsource vendors
  • Ensure timely delivery under production constraints
Who Will Be a Great Fit:
  • 2+ years of experience as a character modeler
  • Proficiency in Maya, Substance Painter, Photoshop, and ZBrush
  • A self-starter with a passion for learning and strong problem-solving skills
  • Solid understanding of anatomy and game engine limitations
  • Ability to take direction, work independently, and contribute in a team environment
  • Passionate about video games (not just ours!)
Might Be Nice:
  • Experience with Flow Production Tracker, Perforce, Jira, or Marvelous Designer
  • Skills in rigging, geometry deformations, and Grooming workflows (x-gen)
  • Hyper-realistic likeness face sculpting from photo and video references
  • Understanding of the end-to-end game production process
Location

Agoura Hills, California, United States

Salary

$50,000 - $80,000 a year (US Dollars)

Job type:

Remote job

Tags
  • game
  • technical
  • software
  • video
  • engineering
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