Character Animator for Humanoid Robots

Persona AI Inc

Houston (TX)

Sur place

USD 65 000 - 90 000

Plein temps

Il y a 4 jours
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Résumé du poste

Persona AI is developing rugged humanoid robots for heavy industry. We are seeking a skilled Animator to shape how robots move, provide realistic rigging, and translate motion capture data to the physical platform.

You will collaborate with software and motion teams to ensure feasible animations, help avoid uncanny valley, and contribute to tools and plugins that animate our robotic personas.

Qualifications

  • Background in character animation for games or film.
  • Proficient in Blender, Maya or 3ds Max.
  • Proficient in rigging and animation with joint and inverse kinematics constraints.
  • Able to animate appealing and believable motions while remaining physically plausible.
  • Familiar with motion capture and retargeting.
  • Bachelor's degree or equivalent experience.

Responsabilités

  • Shape the way our robots move in the real world: animate reference gaits, idle motions and interactions for our robotic personas.
  • Rigging and animation of Persona robots.
  • Motion capture, cleanup and retargeting of motion data to Persona robots.
  • Advise the motion controls team with the goal of increasing the appeal of the robot and avoiding the uncanny valley.
  • Work with the motion control team to ensure feasibility of the animations and realize them on the physical robot.
  • Work with the software team to develop tools and plugins for animation of physical characters.

Connaissances

Blender
Maya
3ds Max
Rigging
Inverse kinematics
Motion capture
Physics-based animation
Robotics animation
Nvidia Omniverse

Formation

Bachelor's degree or equivalent experience

Outils

Nvidia Omniverse

Description du poste

Persona AI is developing rugged humanoid robots for heavy industry. We are seeking a skilled Animator to shape how robots move, provide realistic rigging, and translate motion capture data to the physical platform.

You will collaborate with software and motion teams to ensure feasible animations, help avoid uncanny valley, and contribute to tools and plugins that animate our robotic personas.

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