Backend engineer in mobile games

Voodoo

United States

Remote

USD 130,000 - 180,000

Full time

4 days ago
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Benefits offered by this job

Best-in-class compensation
Country-specific benefits

Job summary

Voodoo ищет опытного бэкенд-разработчика на серверную инфраструктуру игрового характера. Вы будете создавать и поддерживать основу для верификации событий на сервере, проектировать API и управление состоянием игрока, чтобы у клиента и сервера была согласованная логика.

Кандидат должен владеть Golang на уровне профессионала, иметь опыт работы с SQL/NoSQL и развитыми системами масштаба, работать в кросс-функциональных Agile-командах и быть автономным.

Qualifications

  • 7+ лет бэкенд-разработки
  • Глубокие знания компьютерной науки
  • Свободное владение Golang (не менее 1 года в проф. среде)
  • М mastery SQL и NoSQL
  • Опыт работы с высокомасштабируемыми системами
  • Опыт работы в Unix-подобных окружениях
  • Опыт работы в кросс-функциональных agile-командах
  • Отличные коммуникативные навыки, умение влиять на команды

Responsibilities

  • Проектирование и реализация серверной основы для верификации игрового процесса на сервере
  • Разработка API и управления состоянием игрока для Unity клиента (Go)
  • Д Moving toward server authority для конкурентных функций и доверяемых серверах
  • Сотрудничество с командами инфраструктуры, API-дизайна и клиентской интеграции

Skills

GoLang
SQL
NoSQL
Backend систем
Unix-подобные системы
А Agile
Коммуникация

Job description

Описание:

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta.

Задачи:

You will design and build the server-side foundation that takes Castle Busters from a client-authoritative game to a competitive, server-validated one. Build server-side validation for the metagame - currency, card upgrades, chest opens, and progression - staged by risk, replicating economy and reward logic on the server. Move toward server authority for competitive features, where game state lives in one place and can be trusted. Design APIs and player-state management that the Unity client integrates against, and help shape how client and server split responsibilities. The responsibilities are cross-functional, ranging from infrastructure, API design & coding all the way to client-side integration (we are using Golang).

Требования:
  • 7+ years of backend development experience
  • Strong knowledge of computer science fundamentals
  • Extreme fluency in Golang (At least 1 year in a professional environment)
  • Mastery of SQL and NoSQL
  • Background in high-scale systems
  • Understanding of Unix-like environments
  • Experience working in cross-functional agile teams
  • Strong analytical skills with a track record of solving complex problems related to scalability, performance, and integration in high-stakes environments.
  • Excellent interpersonal and communication skills, capable of influencing teams and interfacing effectively with various stakeholders.
  • Ability to be self sufficient and work autonomously.
  • Будет плюсом: A deep interest in game development is a plus
Условия:

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