Strong background in 3D graphics: OpenGL, Vulkan, Unity, Unreal, CUDA, compute shaders
Deep understanding of 3D data structures: Point Cloud, Mesh, NeRF, 3D Gaussian Splatting
Experience with AR SDKs (ARCore, ARKit, OpenXR) and AR device calibration
Familiarity with automotive sensors, GPS, IMU, and HD maps
AR HUD or head mounted display systems
PhD in Computer Science, Computer Vision, Robotics, Electrical Engineering, Graphics, AR/VR Technologies