AR/VR Systems Engineer

L&T Technology Services

Warren (MI)

On-site

USD 50,000 - 90,000

Full time

14 days+

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Benefits offered by this job

Paid Leave
Health Insurance
Group life insurance
Disability
401(K)

Job summary

A leading technology company in Michigan is seeking an experienced AR/VR Systems Engineer to lead the development of an advanced Augmented Reality system for automotive applications. The ideal candidate will possess a strong background in 3D graphics and data structures, along with expertise in AR SDKs and calibration. This position offers a competitive salary range of $50,000 to $90,000 annually, inclusive of benefits such as paid leave and health insurance.

Responsibilities

  • Lead the development of an AR situational‑awareness system for automotive applications.
  • Integrate expertise across various fields supporting AR technologies.

Skills

Strong background in 3D graphics: OpenGL, Vulkan, Unity, Unreal, CUDA, compute shaders
Deep understanding of 3D data structures: Point Cloud, Mesh, NeRF, 3D Gaussian Splatting
Experience with AR SDKs (ARCore, ARKit, OpenXR) and AR device calibration
Familiarity with automotive sensors, GPS, IMU, and HD maps
AR HUD or head mounted display systems

Education

PhD in Computer Science, Computer Vision, Robotics, Electrical Engineering, Graphics, AR/VR Technologies

Job description

Overview

The AR/VR Systems Engineer will lead the development of an advanced Augmented Reality (AR) situational‑awareness system for automotive applications. This role merges expertise across 3D rendering, computer vision, AR device geometry, and cloud‑based AR content delivery, supporting all tasks outlined in the SODW—including 3D representation evaluation, depth estimation, precise AR rendering, and connected AR experiences.

Responsibilities

Lead the development of an AR situational‑awareness system for automotive applications and integrate expertise across 3D rendering, computer vision, AR device geometry, and cloud‑based AR content delivery. Support all tasks outlined in the SODW—including 3D representation evaluation, depth estimation, precise AR rendering, and connected AR experiences.

Required Technical Skills
  • Strong background in 3D graphics: OpenGL, Vulkan, Unity, Unreal, CUDA, compute shaders.
  • Deep understanding of 3D data structures: Point Cloud, Mesh, NeRF, 3D Gaussian Splatting.
  • Experience with AR SDKs (ARCore, ARKit, OpenXR) and AR device calibration.
  • Familiarity with automotive sensors, GPS, IMU, and HD maps.
  • AR HUD or head mounted display systems
Qualifications
  • PhD in Computer Science, Computer Vision, Robotics, Electrical Engineering, Graphics, AR/VR Technologies
Benefits & Salary

Paid Leave, Health Insurance, Group life insurance, Disability, 401(K)

The expected salary range for this position is between $50,000 to $90,000 annually. The actual salary may vary based upon several factors including, but not limited to, relevant skills/experience, time in role, base salary of internal peers, prior performance, business line, and geographic/office location.

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