AR/VR Software Engineer

Rivet Industries, Inc.

Bellevue (WA)

On-site

USD 180,000 - 240,000

Full time

14 days+

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Benefits offered by this job

Unlimited PTO
Competitive benefits package
Equity grants potential

Job summary

A technology company in the United States is seeking an Augmented and Virtual Reality Software Engineer to build interfaces for real-time 3D and XR applications. This role involves creating frontend systems using C#, C++, and frameworks like Unity or StereoKit, while leveraging OpenXR for cross-platform support. The ideal candidate will have deep experience in 3D/XR applications and a Master's or PhD degree related to the field, along with relevant experience. Competitive compensation package offered, including benefits and potential equity.

Qualifications

  • Deep experience building 3D/XR or real-time interactive applications.
  • MS + at least 3 years or PhD + at least 1 year of relevant experience.
  • Proficient in C# and C++, with shipped features using Unity or StereoKit.

Responsibilities

  • Develop 3D/XR interfaces with Unity or StereoKit.
  • Implement workflows for device and data management.
  • Write performant C# and C++ code for real-time UI.

Skills

C#
C++
Unity
StereoKit
Android
Embedded Linux
OpenXR
Java
Kotlin
Python

Education

Master's degree in a relevant field
PhD in a relevant field

Tools

Unity
Unreal Engine

Job description

About Rivet

Rivet is an American company building integrated task systems — fusing hardened hardware with software, sensors, AI, and networking — for industrial workforces and defense personnel. We create capabilities that multiply the effectiveness of every individual and withstand the world’s toughest environments.

We serve the people who build, operate, maintain, and defend our way of life. From technicians and engineers to first responders and service members, they embody the hard work, ingenuity, and meritocratic values that drive Western prosperity. Yet too often they are forced to rely on outdated tools that fail under modern pressures. Rivet exists to reset that priority.

At Rivet, you’ll join a mission-driven team that fuses disciplines to deliver decisive outcomes where they matter most. Whether shaping our technology, strengthening our partnerships, or building our culture, every role here contributes to equipping the front lines with the modern systems they deserve.

EOE

Work Authorization Requirement: Due to the nature of our business and compliance with federal regulations, all candidates must be a "U.S. Person". Upon hire, you will be required to provide documentation verifying your status as a U.S. Citizen, a lawful permanent resident, or a protected individual under 8 U.S.C. 1324b(a)(3).

Role: Augmented and Virtual Reality Software Engineer

Location: San Jose preferred, open to Bellevue, WA

Compensation: $180,000-$240,000 + benefits

Role Description:

Rivet is looking for an Augmented and Virtual Reality Software Engineer building interfaces for real-time 3D and XR applications on Android and embedded linux AR devices. This role creates frontend systems using C#, C++ and frameworks like Unity or Stereokit, leveraging OpenXR for cross-platform XR support. You will ship performant, reliable user features that integrate cleanly with device services, peripherals and backend APIs.

Responsibilities:
  • Develop 3D/XR interfaces with Unity or StereoKit.
  • Implement workflows and visualizations for device and data management.
  • Write performant C# and C++ code for real-time UI and interaction.
  • Integrate with OpenXR for cross-device compatibility.
  • Build companion apps/services for Android-based devices in Java/Kotlin.
  • Use Python for test harnesses, scripts, and build/CI tooling.
  • Optimize rendering, input, latency, profile and tune on device.
  • Collaborate with backend, hardware, and design for end-to-end delivery.
Role Requirements:
  • Deep experience building 3D/XR or real-time interactive applications.
  • MS + at least 3 years (or PhD + at least 1 year) of relevant professional experience
  • Proficient in C# and C++; shipped features with Unity or StereoKit.
  • Experience on Android or embedded Linux devices; familiarity with AR/XR SDKs (OpenXR; ARCore a plus).
  • Solid grasp of performance optimization, profiling, and memory/CPU/GPU tradeoffs.
  • Java/Kotlin for Android components and peripheral integration.
  • Python for scripting, automation, or test pipelines.
  • Ability to partner across hardware, firmware, and cloud; track record of delivered XR or 3D features.
  • Experience with Unity, Unreal Engine (or comparable 3d engines) is a plus.

*Total compensation may vary within this range and is determined by years and level of relevant experience, job-related skills, education, and other factors. In addition to base salary, this role may be eligible for equity grants and other forms of compensation. Eligible employees also receive a competitive benefits package, including unlimited PTO.

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