Art Lead, Clash Royale

Brawl Stars

Shanghai (VA)

On-site

USD 102,786 - 148,469

Full time

14 days+

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Benefits offered by this job

Relocation

Job summary

Supercell, a leading mobile games company, is seeking an Art Lead to drive the art production pipeline end to end, partnering with artists, designers, and producers across Helsinki and Shanghai to ensure timely, high-quality outputs for seasonal updates.

You will manage relationships with external studios, identify bottlenecks, and push for practical improvements while maintaining team well-being and a high standard of art quality.

Qualifications

  • Experience in art production in game development, preferably mobile/live ops.
  • Solid understanding of game art production from concept to implementation.
  • Strong project management skills and ability to keep multiple streams moving.
  • Experience directing external studios or contractors, with clear communication across time zones.

Responsibilities

  • Own the art production pipeline end to end, from planning and scheduling through to final delivery.
  • Collaborate with artists, designers, and producers across Helsinki and Shanghai to keep art flowing smoothly.
  • Manage relationships with external studios and contractors, providing clear direction and maintaining quality.
  • Spot bottlenecks and drive practical improvements to team processes without adding unnecessary complexity.
  • Monitor quality, cost, and timelines and know when to push or protect the team.
  • Ensure internal and external stakeholders are informed about progress.

Skills

Art production
Project management
Cross-timezone collaboration
External studios management

Job description

all positions Shanghai – onsite – FullTime

The Clash Royale team moves fast. A lot of art ships every season: characters, skins, UI, campaigns. Making sure it all lands on time, at quality, without burning anyone out, is no small thing.

We're looking for an Art Lead to be the person who makes that machine hum. Not someone standing at the side tracking spreadsheets, but someone in the middle of it, working shoulder to shoulder with artists, designers, and external studios to keep production moving and continuously finding ways to do it better.

The role spans Helsinki and Shanghai, which means good communication isn't just nice to have, it's the job. If you're the kind of person who gets satisfaction from a well-run pipeline as much as from a beautiful piece of art landing in-game, you'll feel right at home here.

What You'll Be Doing
  • Own the art production pipeline end to end, from planning and scheduling through to final delivery, making sure the team always knows what's coming and when.
  • Work closely with artists, game designers, and producers across Helsinki and Shanghai to keep art flowing smoothly across every update and season.
  • Manage relationships with external art studios and contractors, giving clear direction, maintaining quality, and building partnerships that scale.
  • Spot bottlenecks before they become problems and drive practical improvements to how the team works, without overcomplicating things.
  • Keep a close eye on quality, cost, and timelines, knowing when to push and when to protect the team.
  • Make sure everyone who needs to know what's happening actually knows, internally and externally.
What You Have
  • Experience in art production, ideally in the mobile game industry or another fast-paced live content environment.
  • A solid understanding of game art and what it takes to produce it well, from concept through implementation.
  • Strong project management skills and a natural ability to keep multiple things moving at once without losing sight of the details.
  • Experience working with and directing external studios or contractors.
  • Clear, confident communication, especially across time zones and between disciplines that don't always speak the same language.
  • Comfort in a high-trust, low-process environment where you own outcomes rather than waiting to be told what to do.
  • Strong art taste and visual judgment to serve as the go‑to art person across workstreams — able to give meaningful creative feedback to external partners and confidently hold the quality bar, not just logistical direction.
Would Be Nice if You Also Have
  • Familiarity with the Clash Royale art style and what makes it distinct.
  • Experience managing production across multiple locations or studios simultaneously.
  • A background that bridges art and production, whether you started as an artist or came up through production with a strong visual eye.
  • Familiarity with the Chinese creative industry and art outsourcing landscape — whether through working with Chinese art studios, local production experience, or Mandarin language skills that make collaboration with local partners easier.
Benefits And Compensation

Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.

  • Relocation? Yes!

Wishing you all the best, The Supercell Recruitment team

About Supercell

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever.

So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.

Hey, You Might Love It Here!

Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.

You Are Not Your Job Title ™

Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.

Optional Diversity Question

This optional question helps us evaluate how we’re doing on diversity and inclusion. Answering or skipping this question will not affect your job application. The answers to this question are not collected nor seen on an individualized basis. Your answer will be used to assess our diversity and inclusion efforts only.

Consent request

You are about to consent to the retention of your data by Supercell. Supercell (we, that is) wants to process your data for the next 5 years. We ask for your consent as we want to act in compliance with data protection laws and regulations.

We collect your application data to manage and plan our recruitment activities globally. In the unhappy event that you don’t get selected, we will store your details for future opportunities. However, if you don’t wish to be contacted, please let us know.

The Supercell Applicant Database Privacy Policy is your friend in case you want to learn about topics such the processing of your personal data as well as when your personal data will be deleted if you don’t give your consent to retain it.

Note: The consent period lasts for 5 years

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