AR Unity Engineer — Photorealistic CAD AR Walkthroughs

Boxabl, Inc.

North Las Vegas (NV)

On-site

USD 95,000 - 135,000

Full time

14 days+

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Job summary

BOXABL seeks an experienced AR Developer/Engineer to transform CAD models into photorealistic AR walkthroughs using Unity for Meta Quest 3. You will convert 3D CAD data into customer-ready assets with materials, lighting, and real-time interactivity.

Role requires 3+ years in Unity, CAD data handling, and a portfolio of AR/VR work. You’ll optimize for standalone hardware and contribute to AR pipelines and tools in a fast-paced, hardware-focused environment.

Qualifications

  • Bachelor’s degree or equivalent in CS, game development, engineering, or related field.
  • 3+ years in Unity development, with AR/VR project experience.
  • Experience importing CAD data (SolidWorks, STEP, IGES) and turning into game-ready assets.
  • Strong 3D texturing, PBR materials, lighting for photorealistic real-time visuals.
  • Proficient in C# scripting in Unity and optimizing assets for standalone hardware.
  • Familiarity with Blender/3ds Max/Maya for asset cleanup and retopology.
  • Understanding of spatial computing: scale accuracy, room-scale tracking, and AR visualization.
  • A strong portfolio or reel demonstrating AR/VR work, preferably architectural/ CAD-based.

Responsibilities

  • Import, clean, and optimize 3D CAD models (SolidWorks, STEP, IGES) for real-time rendering in Unity.
  • Apply materials, textures, finishes, colors, and lighting for photorealistic AR assets.
  • Build immersive AR walkthroughs for Meta Quest 3 with accurate scale and spatial mapping.
  • Optimize 3D assets for real-time performance on standalone hardware (LODs, textures).
  • Develop and maintain Unity pipelines/tools for CAD-to-AR conversions.
  • Implement interactive features: navigation, finish color swapping, configuration options, measurement tools.
  • Collaborate with design engineers to reflect accurate CAD dimensions and specs.
  • Test and debug AR apps across Meta Quest hardware; stay updated with Unity/OpenXR.

Skills

Unity development
C# programming
AR/VR concepts
3D texturing

Education

Bachelor’s degree in computer science, game development, engineering, or related field

Tools

SolidWorks
STEP
IGES
Meta XR SDK/OpenXR
Unity
Blender/3ds Max/Maya

Job description

BOXABL seeks an experienced AR Developer/Engineer to transform CAD models into photorealistic AR walkthroughs using Unity for Meta Quest 3. You will convert 3D CAD data into customer-ready assets with materials, lighting, and real-time interactivity.

Role requires 3+ years in Unity, CAD data handling, and a portfolio of AR/VR work. You’ll optimize for standalone hardware and contribute to AR pipelines and tools in a fast-paced, hardware-focused environment.

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