AI-First Technical Artist for Mobile Games

Openkrill

United States

Remote

USD 90,000 - 135,000

Part time

14 days+

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Job summary

Voodoo seeks a freelance Technical Artist to bridge art and engineering in an AI-first studio. You will set up conventions, tools and pipelines so AI can generate, check and integrate 2D/3D assets with minimal human intervention. By Q1 2027, Sophia-enabled workflows should run end-to-end.

You will collaborate with the dev lead, AI/Unity workflow engineer and the art team to implement scalable, automated art processes.

Qualifications

  • 5+ years as a Technical Artist in mobile games or similar.
  • Hands-on experience using AI in art production (e.g. 3D generation tools).
  • Strong Unity skills: asset import/optimisation, C# scripting for editors.
  • Experience with Maya (Python and/or MEL) and Photoshop/Illustrator.
  • Solid understanding of mobile performance constraints and optimisation.

Responsibilities

  • Define art conventions and standards (naming, structure, layout rules for UI/assets) so AI pipelines run automatically.
  • Build tools/scripts in art software to check and fix assets, ensure watertight meshes and budget compliance.
  • Optimise 3D models/textures for mobile without sacrificing quality.
  • Own the Unity import pipeline and asset post-processing; automate landings in games.
  • Integrate AI generation tools into production workflows and evaluate new ones.
  • Scale animated assets across multiple games via templates and automation.
  • Debug graphical/performance issues across devices; support shaders/particles as needed.
  • Document pipelines to ensure long-term maintenance.

Job description

Voodoo seeks a freelance Technical Artist to bridge art and engineering in an AI-first studio. You will set up conventions, tools and pipelines so AI can generate, check and integrate 2D/3D assets with minimal human intervention. By Q1 2027, Sophia-enabled workflows should run end-to-end.

You will collaborate with the dev lead, AI/Unity workflow engineer and the art team to implement scalable, automated art processes.

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