3D Graphics Engineer - Real-Time Rendering & Tools

Collier Research Corporation

Newport News (VA)

On-site

USD 90,000 - 120,000

Full time

14 days+

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Job summary

Collier Research Corporation in Newport News, VA, is seeking a Software Developer specializing in 3D graphics. You will develop and maintain a 3D Graphics Engine interfacing with a commercial structural engineering software package, and prototype advanced rendering algorithms for large polygon counts on modern GPUs.

You will build user interfaces with C# and WPF, write unit and integration tests, and contribute to production deployments.

Qualifications

  • 3+ years of experience with a 3D engine (Unreal Engine, Unity 3D, Eyeshot, or custom).
  • Knowledge of real-time 3D algorithms and math.
  • Experience building user interfaces with C# and WPF.
  • Experience with C++, C, SQL, Python, Cython, or FORTRAN is a plus.
  • Proficiency writing unit and integration tests.
  • BS or MS in Computer Science, Engineering, or Mathematics.

Responsibilities

  • Develop and maintain 3D Graphics Engine that interfaces with a commercial structural engineering software package
  • Develop and prototype innovative modeling and rendering algorithms that can support millions of polygons efficiently on modern graphics accelerators
  • Develop the data input and output modes and user WPF interface around the 3D Graphics Engine
  • Implementing, testing, and deploying full solutions in a production environment
  • Create and maintain a suite of unit and integration tests to verify correctness and ensure quality design

Skills

Real-time 3D algorithms
C# / WPF UI development
Unit testing
3D engine usage (Unreal/Unity/Eyeshot)
Math

Education

BS or MS in Computer Science, Engineering, or Mathematics

Tools

Unreal Engine
Unity 3D
Eyeshot
Custom 3D engine

Job description

Collier Research Corporation in Newport News, VA, is seeking a Software Developer specializing in 3D graphics. You will develop and maintain a 3D Graphics Engine interfacing with a commercial structural engineering software package, and prototype advanced rendering algorithms for large polygon counts on modern GPUs.

You will build user interfaces with C# and WPF, write unit and integration tests, and contribute to production deployments.

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