3D Artist

Upliftgames

United States

On-site

GBP 30,000 - 45,000

Full time

14 days+
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Benefits offered by this job

Competitive salary
Flexible work environment
Inclusive team culture

Job summary

Upliftgames is seeking a talented 3D Artist working remotely from the UK. In this role, you will create high-quality 3D and 2D artwork, collaborate closely with team members, and contribute innovative ideas for in-game content. Applicants should have at least 1 year of industry experience and be skilled with software like C4D and Blender.

We value diversity and offer a supportive work environment, making this a unique opportunity for creatives eager to develop their skills.

Qualifications

  • 1+ years experience as a 3D artist within the games industry.
  • Skilled in 3D modeling and texturing software.
  • Able to produce quality work in both high and low poly art styles.
  • Excellent communication skills and ability to collaborate effectively.

Responsibilities

  • Model and texture high quality 3D assets for games.
  • Concept creative ideas for new in-game content.
  • Collaborate with team members to improve workflows.

Skills

3D modeling
Texturing
Communication skills
Empathy

Education

Equivalent qualification in Art

Tools

C4D
Blender
Maya
Photoshop
Substance
Quixel

Job description

Job Title: 3D Artist
Location: Remote, work from home in the US or UK only
Position Type: Full-time (40 hours)

We’re looking for a talented 3D Artist to join our studio. You will show strong skills with creating 3D/2D artwork and have a good knowledge of games development. You must have a can-do attitude and be eager to learn new methods and techniques to achieve the results required on the assigned project. You will work closely with other team members and departments, ensuring ideas are professionally presented and realized in-game.

You value diversity and want to work alongside talented people from marginalized groups. We are explicitly a trans, LGBTQ+, BIPOC / BAME and disability positive team.

This is a remote position open to candidates who are based in the US or UK and can demonstrate eligibility to work in those countries.

What You'll Be Doing
  • Model and texture high quality 3D assets for use as props, character art and environment art.
  • Concept creative ideas for new in-game content that fits into our wider product goals and themes.
  • Work alongside our existing 3D artists to push the limits of the Roblox platform in innovative ways.
  • When necessary, help improve workflows, techniques and content pipelines to help you and other artists create better art.
  • Ensure all assets are beautiful, fit within our established art style and have an acceptable level of performance across PC, Mobile and Console platforms.
  • When necessary, implement your assets into the in-game environments to create seamless and immersive play experiences.
Your Background

These are the things candidates really should have but can make up for in other areas. If you're missing one or two, consider applying anyway, especially if you belong to a marginalized group.

  • 1+ years experience as a 3D artist within the games industry, or a similar industry.
  • Skilled in C4D, Blender, Maya or your preferred equivalent.
  • Skilled in Photoshop or your preferred equivalent.
  • Experience with Substance, Quixel or your preferred equivalent. In-depth knowledge of PBR.
  • Able to produce quality work in both high and low poly art styles.
  • Empathy and perspective. You are an excellent listener and are able to filter feedback in a non-reactionary way that takes into account multiple perspectives.
  • Excellent communication skills, able to form positive relationships with all stakeholders.
  • You excel in small teams and self-managed environments.
  • You value diversity and want to work alongside talented gender-expansive people, women, LGBTQIA+, BIPOC / BAME, and neuro-atypical people.
Bonus Points

These are things that can improve your candidacy, but none of these are necessary to apply.

  • Experience working with Roblox Studio.
  • Knowledge of interior and exterior space theory, or other spatial design concepts.
  • Experience in Z-Brush or sculpting software equivalent.
  • A Bachelors of Art or equivalent qualification.
  • Experience working in a large distributed / remote team.
  • Experience working on a free-to-play service-based game.
  • Skilled at sketching, and other 2D art skills.
What's the Compensation?

When possible, we provide transparent estimated salary ranges to set expectations early and to respect your time.

We recognize, however, that salaries vary within our various remote geographical locations. To give an indication of the salary level for this role, we estimate the annual salary will be as follows for these example locations:

Our compensation package is intended to be competitive with your local market and is negotiable.

We also offer a competitive benefits package for our employees.

A few reminders: you must be over 18 to apply. Though this is a remote role, you must reside in and have permission to work in either the US or UK to apply.

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